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[📱+🎮] Street Vendetta Gun Test

[📱+🎮] Street Vendetta Gun Test

A Roblox experience owned by [YBN:ESP] Los Angeles, California.

OtherENgun testinggiveawayscross-platform

Street Vendetta Gun Test is an other genre Roblox experience created on 2023-04-18. The game has accumulated 4,318,875 lifetime visits and 20,052 favorites. Currently, zero users are playing. The title holds a 46% like percentage. It supports PC, phone, tablet, and console platforms with enabled voice chat features.

Description (written by the developer; not a statement by this register)

📱 PC, PHONE/TABLET AND CONSOLE NOW SUPPORTED! 🎮 Make sure to join the communications server to enter giveaways, stay updated on the game and participate in events for free guns 🔊Voice Chat is enabled! We highly recommend you use to expand your experience in-game

Last updated by the developer 20 Jun 2026, 17:41 UTC.

0
playing (measured 10 Aug 2026, 19:30 UTC)
4,318,875
lifetime visits
46%
liked (4,366 👍 / 5,173 👎)
20,047
favourites (4.6 per 1k visits)
18 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN POWERS
12,999 R$
ASSAULT RIFLE
499 R$
GLOCK 17 DRUM MAG
499 R$
DRACO
399 R$
GLOCK 20 SWITCH
399 R$
COMBAT PISTOL
250 R$
GLOCK 17 EXTENDED MAG
250 R$
GLOCK 20 EXTENDED MAG
250 R$
B1911 Extend
199 R$
GLOCK 26 EXTENDED MAG
120 R$
DONATION
99 R$
MORE AMMO
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED! · welcome1,422,748 · 50.0% win
MET THE OWNER! · social4,163 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4614 August 2026 — 46 % liked3 September 2026 — 46 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:5146no change
14 Aug 2026, 02:4946first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.