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Team School Escape! (TEAMWORK OBBY)

Team School Escape! (TEAMWORK OBBY)

A Roblox experience owned by Decent Obbies.

ObbyENschool escapeteamworkobby

Team School Escape! (TEAMWORK OBBY) is an obby experience created on 2023-04-22. The game has accumulated 259,994,373 lifetime visits and 119,996 favorites. Currently, 472 users are playing. The title holds a 63% like percentage. The description mentions private servers and a shop for power-ups.

Description (written by the developer; not a statement by this register)

If you have fun please thumbs-up 👍 and favorite ⭐ to support the game. Thank you so much for playing! (Private servers are free!) It's time to escape school! Are you prepared for what awaits? Our teacher has been keeping us in detention for what feels like FOREVER and it is starting to make us ANGRY 😡!!! Although he spends most of his time sleeping he is NOT going to make it easy for us to leave! Let's work together to escape from this place before he catches us!!! If you're stuck on a stage make sure to check out some of the fun power-ups in the shop, any purchases are greatly appreciated and support me in making future games but don't feel pressured, simply playing the game is just as meaningful to me as a developer ❤️. Have fun! Join the Decent Obbies group so you don't miss out on future obby / parkour games!

Last updated by the developer 13 Dec 2025, 18:38 UTC.

490
playing (measured 3 Sept 2026, 16:50 UTC)
261,518,239
lifetime visits
63%
liked (13,319 👍 / 7,692 👎)
123,594
favourites (0.5 per 1k visits)
22 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

238667452.549010 August 20263 September 2026
307 measurements spanning 24 days, net +27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 174–731 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 307
Measured (UTC)PlayersChange
3 Sept 2026, 16:50490-26
3 Sept 2026, 15:50516-6
3 Sept 2026, 14:50522-10
3 Sept 2026, 13:50532+17
3 Sept 2026, 12:50515+71
3 Sept 2026, 11:50444+99
3 Sept 2026, 07:50345+38
3 Sept 2026, 06:50307-45
3 Sept 2026, 05:50352+26
3 Sept 2026, 04:50326-30
3 Sept 2026, 03:50356-18
3 Sept 2026, 02:50374-30
3 Sept 2026, 01:50404-39
3 Sept 2026, 00:50443+130
2 Sept 2026, 23:50313-38
2 Sept 2026, 22:50351-16
2 Sept 2026, 21:50367+6
2 Sept 2026, 20:50361+20
2 Sept 2026, 19:50341-103
2 Sept 2026, 18:50444first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL ITEMS [BIG SAVINGS]
1,249 R$
TANK
649 R$
HELICOPTER
599 R$
MORPHS - PLAY AS OBBY CHARACTERS
499 R$
GOD COIL
449 R$
CAR
399 R$
FUSION COIL
399 R$
PORTA-PRISON
399 R$
POGO STICK
399 R$
JETPACK
399 R$
SHRINK RAY
299 R$
SPEED COIL
199 R$
JUMP COIL
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GAMER · other23,500,906 · 27.2% win
SUPER EPIC GAMER (BEST TIME)2,409,661 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6321 August 20263 September 2026
307 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 307
Measured (UTC)% likedChange
3 Sept 2026, 16:5063no change
3 Sept 2026, 15:5063no change
3 Sept 2026, 14:5063no change
3 Sept 2026, 13:5063no change
3 Sept 2026, 12:5063no change
3 Sept 2026, 11:5063no change
3 Sept 2026, 07:5063no change
3 Sept 2026, 06:5063no change
3 Sept 2026, 05:5063no change
3 Sept 2026, 04:5063no change
3 Sept 2026, 03:5063no change
3 Sept 2026, 02:5063no change
3 Sept 2026, 01:5063no change
3 Sept 2026, 00:5063no change
2 Sept 2026, 23:5063no change
2 Sept 2026, 22:5063no change
2 Sept 2026, 21:5063no change
2 Sept 2026, 20:5063no change
2 Sept 2026, 19:5063no change
2 Sept 2026, 18:5063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.