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Pet Store Tycoon 2

Pet Store Tycoon 2

A Roblox experience owned by Splitbrick Studio.

TycoonENpet simulationtycoonroleplay

Pet Store Tycoon 2 is a tycoon experience created on 2023-04-28. It records 8,064,615 lifetime visits and 36,646 favorites. Currently, 15 users are playing. The title maintains a 95% like percentage. The description highlights mechanics for building stores, adopting pets, and managing employees.

Description (written by the developer; not a statement by this register)

💫 Build your dream pet store, adopt and raise pets, combine pets to make them more valuable, manage your own employees, and roleplay with friends! 🎉 UPD: Pre-built plots, topbar changes, staff changes 💖 The happier your pets, the more money you make when running your store! 💙 Main Contributors: 1Coal, JCLDEV, alextubbaa, shift4d, starrycats, madpoint83 📅 Weekly updates every Saturday! 🚧 This game is new, and we're still making it perfect. Please let us know if you run into a bug or have any suggestions for the game.

Last updated by the developer 6 Nov 2025, 18:44 UTC.

15
playing (measured 10 Aug 2026, 15:46 UTC)
8,064,615
lifetime visits
95%
liked (42,910 👍 / 2,194 👎)
36,672
favourites (4.5 per 1k visits)
28 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:466first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pet Value Booster
850 R$
Miraculous Mood
800 R$
Auto Bowls
699 R$
Better Employees
600 R$
Caring Customers
450 R$
Pet Luck
400 R$
More Land
399 R$
Multiple Floors
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome4,275,248 · 100.0% win
Buy New Pet! · collection3,404,984 · 100.0% win
First Time Combining! · other2,214,545 · 98.8% win
Completed Tutorial! · welcome1,100,235 · 45.1% win
Farm Pack Completed · collection16,357 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5095no change
23 Aug 2026, 21:4995no change
13 Aug 2026, 21:4895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.