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[🛠️⌛] indomaret convenience store🏠ROLEPLAY

[🛠️⌛] indomaret convenience store🏠ROLEPLAY

A Roblox experience owned by Zanency.

RoleplayIDconvenience storefan-madeIndomaret

The Roblox experience [🛠️⌛] indomaret convenience store🏠ROLEPLAY is a roleplay game created on 2023-05-25. It has accumulated 4,894,641 lifetime visits and 609,827 favorites. Currently, 27 users are playing. The title holds an 81% like percentage. The description identifies the setting as Indonesia's largest convenience store chain.

Description (written by the developer; not a statement by this register)

[Toko serba ada Indomaret] indonesia's largest convenience store/market/cafe chain, beating alfamart jaringan toko/pasar/kafe terbesar di Indonesia mengalahkan Alfamart CHANGELOGS 5/13 Removed falsely given 13+ rating Disclaimer: This game is a fan-created work and is not an official product of, or affiliated with, PT Indomarco Prismatama (Indomaret). All IP related to Indomaret, including but not limited to its name, logos, brand identity, character designs, and trademarks, is the sole and exclusive property of PT Indomarco Prismatama. I do not claim any ownership or rights to the Indomaret. This work is not endorsed, sponsored, or connected to Indomaret in any capacity. It is created for entertainment purposes only and is not intended for commercial exploitation. All rights to the Indomaret IP are acknowledged and reserved to the owner indomart indonesia pertamina tower indonesian boat racing Roleplay LifeTogether Brookhaven RP Indovoice Car Driving Indonesia Voice chat Indopride

Last updated by the developer 16 May 2026, 14:23 UTC.

27
playing (measured 10 Aug 2026, 15:33 UTC)
4,894,641
lifetime visits
81%
liked (579 👍 / 136 👎)
611,874
favourites (125.0 per 1k visits)
25 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Selamat datang! Welcome to Indomaret! · welcome2,197,908 · 100.0% win
Cashier · other1,001,189 · 75.4% win
Homeowner! · other893,735 · 64.1% win
Restocker · other857,871 · 57.9% win
Cafe Worker · other756,820 · 53.3% win
Obby Winner! · progression188,087 · 14.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:4881no change
14 Aug 2026, 01:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.