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[đŸ‘ïž] Despertar niveles perdidos / NĂșcleo de sueño

[đŸ‘ïž] Despertar niveles perdidos / NĂșcleo de sueño

A Roblox experience owned by Caraveo Creators.

HorrorESliminal spacessurreal horrorexploration puzzle

[đŸ‘ïž] Despertar niveles perdidos / NĂșcleo de sueño is a horror experience created on 2023-06-20. The game has recorded 578,853 lifetime visits and 18,931 favorites. Currently, 18 users are playing. The experience holds an 87% like percentage. It features surreal and liminal environments within its horror genre classification.

Description (written by the developer; not a statement by this register)

🌙 Explora mundos extraños de nĂșcleos de sueños, completa objetivos y encuentra tu camino a travĂ©s de lugares inquietantes que se sienten extrañamente familiares. Cada nivel aporta algo diferente, desde vecindarios tranquilos hasta entornos extraños y onĂ­ricos. Únete a nuestra comunidad 👉 https://www.roblox.com/share/g/32591777 TAGS>>> nĂșcleo de sueños, nĂșcleo de sueños, surrealista, liminal, espacios liminales, psicolĂłgico, horror silencioso, escape, exploraciĂłn, niveles, weirdcore, estĂ©tico, atmosfĂ©rico, inquietante, abstracto, inquietante, onĂ­rico, horror suave, ambiental, minimalista, misterioso, extraño, horror tranquilo, simulador de caminata, historia, escape surrealista, laberinto, rompecabezas, inmersivo, experimental, indie, simbĂłlico, subconsciente, extraño, mundo surrealista, laberinto liminal, escape de sueños

Last updated by the developer 10 Aug 2026, 05:52 UTC.

18
playing (measured 12 Aug 2026, 17:45 UTC)
578,853
lifetime visits
87%
liked (2,457 👍 / 383 👎)
20,021
favourites (34.6 per 1k visits)
20 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:4524first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Entering the Dream · welcome356,458 · 100.0% win
Mushroom dreams · other264,009 · 100.0% win
Soft Exit · other177,013 · 100.0% win
False Exit · secret75,497 · 59.2% win
Broken Loop · other39,646 · 25.6% win
First Fall đŸ•ŻïžâŹ‡ïž · progression540 · 0.80% win
Quiet After · other0 · 0.00% win
Last Shopper · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0887no change
14 Aug 2026, 20:0887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.