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Cart Ride to Save Canny Cat

Cart Ride to Save Canny Cat

A Roblox experience owned by Acetaldehyde (2, 4-dinitrophenyl) hydrazone Studio.

SimulatorENcart physicsrescue missiontrap avoidance

Cart Ride to Save Canny Cat is a simulator experience created on 2023-07-11. The game has accumulated 1,564,666 lifetime visits and 11,384 favorites. Currently, 35 players are active. The title holds a 63% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

this game is discontinued in favor of CRTSCC 2, for more information check the community server Core mechanics inspired by "Cart ride around a 75kw diesel generator". it should be in similar experiences go check it out too The evil 🐈‍⬛ uncanny cats have kidnapped 🐈 canny cat and put him at the end of a perilous cart ride. Grab a cart and go save your kitty! Controls/Tips: CTRL to shiftlock LMB or DOUBLE TAP to pick up unanchored part (such as a cart) SHIFT + WASDQE or ROTATE BUTTON + JOYSTICK to rotate currently held part To start the game, pick up a cart and place it on the rails, then click the green button to start the cart. Make sure to look out for traps along the way! Remember that if your cart derails, you can jump out and drag it back into place. Building and electrical signals in this game can be confusing at first. Just remember that only parts which are glued together will transfer signals, and don't be afraid to ask experienced players for help. Have fun! 💥💥💥

Last updated by the developer 11 Aug 2026, 00:58 UTC.

35
playing (measured 11 Aug 2026, 06:32 UTC)
1,564,666
lifetime visits
63%
liked (2,565 👍 / 1,518 👎)
11,422
favourites (7.3 per 1k visits)
11 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:3214first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Canny cloud premium subscription
399 R$
Neuralink
155 R$
Paint Gun
85 R$
Sisyphus Prime membership
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

halfway there! · progression46,308 · 6.6% win
Winner · progression2,380 · 0.80% win
Jolly.png · other1,940 · 0.00% win
Ultimate Failure · other1,557 · 0.40% win
Ninovium · other1,461 · 1.2% win
Carbon Monoxided · other1,272 · 0.00% win
Escaped Saṃsāra! · progression1,083 · 0.40% win
Ergodicity · other1,062 · 0.00% win
Overfished · other159 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:5263no change
14 Aug 2026, 11:5263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.