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TYPE://SOUL

TYPE://SOUL

A Roblox experience owned by Type Soul.

HorrorENhorroractiontransformation

TYPE://SOUL is a horror experience created on 2023-07-15. It records 816,660,640 lifetime visits and 348 concurrent players. The title holds 554,923 favorites and maintains an 80% like percentage. Controls include shift-lock, transformations, and elemental movesets. The game features jumpscares and flashing lights. Developers include CosmicReflection, TheNotDave, and CristiGmer25.

Description (written by the developer; not a statement by this register)

Controls: Left Alt - Shift-lock Ctrl + K - Monster transformations/Mask rip J - Reaper weapon Ctrl + J - Reaper transformation/Monster transformation Q - Dash Z X C - Element / Vollstandig Moveset T G - Schrift / Element Release Moveset R - Critical N - Inventory/Skill tree M - Meditate P - Emote B - Grip/Eat if Monster V - Carry L - Portals Comma - Toggle map markers M2 + M1 - Purify This game contains jumpscares and flashing lights Console Controls can be found in the Tutorial In-game Developers: CosmicReflection, TheNotDave, CristiGmer25, SetroBoomin, kurtziruu, Haarlaan, sylenox, nosrepp, LuaThornPrincess, xKn0b - Scripter Khaotxc - Animator 4Data, HiddenXVII, AdventZer0, iminyourrwallss - Modeller drakoooos - UI Artist cartier361, Reyasami - Builder Ulquiorra_Cena, Quroven - VFX Artist armastorr - SFX Artist Contributors: invictal, yuxnMeki, TheGreatAnubis, earlvr, StormVegitto, Rakuraii, haniyura, fajuro, K1LLUAA, Full credits in the main menu.

Last updated by the developer 1 Sept 2026, 09:53 UTC.

428
playing (measured 4 Sept 2026, 01:50 UTC)
817,475,712
lifetime visits
80%
liked (397,748 👍 / 98,159 👎)
555,033
favourites (0.7 per 1k visits)
15 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

188785486.542811 August 20264 September 2026
316 measurements spanning 24 days, net +41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–875 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 316
Measured (UTC)PlayersChange
4 Sept 2026, 01:50428+16
4 Sept 2026, 00:50412-79
3 Sept 2026, 23:50491+32
3 Sept 2026, 22:50459-51
3 Sept 2026, 21:50510+51
3 Sept 2026, 20:50459+1
3 Sept 2026, 19:50458-13
3 Sept 2026, 18:50471+29
3 Sept 2026, 17:50442+38
3 Sept 2026, 16:50404+11
3 Sept 2026, 15:50393+20
3 Sept 2026, 14:50373+50
3 Sept 2026, 13:50323+52
3 Sept 2026, 12:50271-30
3 Sept 2026, 11:50301+113
3 Sept 2026, 07:50188-6
3 Sept 2026, 06:50194-75
3 Sept 2026, 05:50269-4
3 Sept 2026, 04:50273-61
3 Sept 2026, 03:50334first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers
799 R$
2x EXP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

True Form · other205,379 · 0.00% win
Escape Purgatory · progression164,141 · 0.00% win
Ancient Vasto Lorde · other19,356 · 0.00% win
Imitation · other13,536 · 0.00% win
King of the Dead [Halloween 2024] · progression6,728 · 0.00% win
The Almighty · other3,243 · 0.00% win
*beep* "Hermes... I just hit a clip." · other181 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 20264 September 2026
316 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 316
Measured (UTC)% likedChange
4 Sept 2026, 01:5080no change
4 Sept 2026, 00:5080no change
3 Sept 2026, 23:5080no change
3 Sept 2026, 22:5080no change
3 Sept 2026, 21:5080no change
3 Sept 2026, 20:5080no change
3 Sept 2026, 19:5080no change
3 Sept 2026, 18:5080no change
3 Sept 2026, 17:5080no change
3 Sept 2026, 16:5080no change
3 Sept 2026, 15:5080no change
3 Sept 2026, 14:5080no change
3 Sept 2026, 13:5080no change
3 Sept 2026, 12:5080no change
3 Sept 2026, 11:5080no change
3 Sept 2026, 07:5080no change
3 Sept 2026, 06:5080no change
3 Sept 2026, 05:5080no change
3 Sept 2026, 04:5080no change
3 Sept 2026, 03:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

4,112,548
YouTube views across 25 matched videos

Most-viewed match: “The BEST ARRANCAR PROGRESSION Guide In 8 MINUTES (Roblox Type Soul)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 18 Aug 2026, 03:20 UTC.

Community wiki

type-soul.fandom.com5 active editors · 8,320 edits
176 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.