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[⚔️] VV: ULTIMATUM

[⚔️] VV: ULTIMATUM

A Roblox experience owned by Midnight Continent.

Fighting & PvPENfightingfaction-basedskill-progression

[⚔️] VV: ULTIMATUM is a fighting-pvp Roblox experience created on 2021-01-19. The game currently has 3,635 players online. It has accumulated 49,692,784 lifetime visits and 494,641 favorites. The title holds a 90% like percentage. The description highlights stylized combat, faction protection, and over 130 available skills.

Description (written by the developer; not a statement by this register)

👍 Like the game for free codes and rewards! 👥 Join our community server to stay up to date with news, updates, and exclusive rewards! ⚔️ A stylized fighting game in which you navigate dangerous worlds, protect and serve your chosen faction, and engage in thrilling combat with strange monsters and ancient threats. With over 130 skills and abilities to choose from, developing a character uniquely tailored to your play style has never been easier. Main Developers: colossalturtle (Scripting), qasward (Scripting), IMtoNINDO (Animation), frank (3D Modelling), Arthemist (2D Art/UI), 3Kazo (VFX), marrsworld (VFX) Controls are listed in game. Full credits are available in the main menu.

Last updated by the developer 10 Aug 2026, 05:07 UTC.

1,243
playing (measured 4 Sept 2026, 07:50 UTC)
51,932,055
lifetime visits
90%
liked (200,389 👍 / 21,627 👎)
515,638
favourites (9.9 per 1k visits)
19 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2185,4553,336.51,24310 August 20264 September 2026
322 measurements spanning 25 days, net -4,212. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 582–6,091 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:501,243-3
4 Sept 2026, 06:501,246-68
4 Sept 2026, 05:501,314-152
4 Sept 2026, 04:501,466-137
4 Sept 2026, 03:501,603-125
4 Sept 2026, 02:501,728-30
4 Sept 2026, 01:501,758-41
4 Sept 2026, 00:501,799+15
3 Sept 2026, 23:501,784-43
3 Sept 2026, 22:501,827-24
3 Sept 2026, 21:501,851+10
3 Sept 2026, 20:501,841+6
3 Sept 2026, 19:501,835-16
3 Sept 2026, 18:501,851+45
3 Sept 2026, 17:501,806+41
3 Sept 2026, 16:501,765+107
3 Sept 2026, 15:501,658+117
3 Sept 2026, 14:501,541-24
3 Sept 2026, 13:501,565+152
3 Sept 2026, 12:501,413first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers
420 R$
More Emotes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pinnacle of Evolution · progression453,016 · 2.3% win
Defeated 'The Everfrosted' · progression315,584 · 1.3% win
Defeated 'The Gelid Dweller' · progression173,711 · 0.70% win
Full Potential · progression68,144 · 0.50% win
Crouching Tiger, Hidden Dragon · secret38,384 · 0.10% win
Cleanser of Flesh · other36,531 · 0.20% win
No Place for Renegades · other36,052 · 0.00% win
Throne of Ash · other35,616 · 0.00% win
The Beastslayer · progression24,013 · 0.10% win
Master of War · other21,005 · 0.10% win
The Unparalleled · other9,796 · 0.00% win
The Traitor · other718 · 0.00% win
Weaponmaster · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 20264 September 2026
323 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 07:5090no change
4 Sept 2026, 06:5090no change
4 Sept 2026, 05:5090no change
4 Sept 2026, 04:5090no change
4 Sept 2026, 03:5090no change
4 Sept 2026, 02:5090no change
4 Sept 2026, 01:5090no change
4 Sept 2026, 00:5090no change
3 Sept 2026, 23:5090no change
3 Sept 2026, 22:5090no change
3 Sept 2026, 21:5090no change
3 Sept 2026, 20:5090no change
3 Sept 2026, 19:5090no change
3 Sept 2026, 18:5090no change
3 Sept 2026, 17:5090no change
3 Sept 2026, 16:5090no change
3 Sept 2026, 15:5090no change
3 Sept 2026, 14:5090no change
3 Sept 2026, 13:5090no change
3 Sept 2026, 12:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

vv-ultimatum.fandom.com2 active editors · 1,178 edits
62 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.