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[upd7.1] Super Toilet Siege Defense

[upd7.1] Super Toilet Siege Defense

A Roblox experience owned by Blocky Randoms.

Tower defenseENtower defensesurvivalfan recreation

[upd7.1] Super Toilet Siege Defense is a tower-defense experience created on 2023-07-18. It currently has 207 players, 9,657,124 lifetime visits, 19,691 favorites, and an 86% like percentage.

Description (written by the developer; not a statement by this register)

This is a fan-made recreation and tribute inspired by the original game by i_amreal. Huge credits to i_amreal for the classic original experience! Join the group for Display Character 📺 (free) 🛠️ Defend the base against an endless, chaotic army of invading toilets. Team up, survive intense waves, and hold the line in this fast-paced siege defense game. 💬 The game is in active development! Please report any bugs you find, and leave a 👍 Like to support future updates! Mobile Tip: If you have trouble aiming, try switching to first-person mode. Lagging? get a FREE private server with no lag! Note: Mobile & Tablet fully supported! Some PC controls/features are currently in development

Last updated by the developer 20 Aug 2026, 13:30 UTC.

93
playing (measured 21 Aug 2026, 20:54 UTC)
9,741,983
lifetime visits
87%
liked (25,488 👍 / 3,857 👎)
23,145
favourites (2.4 per 1k visits)
18 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9316312810 August 2026 — 163 players21 August 2026 — 93 players10 August 202621 August 2026
2 measurements spanning 11 days, net -70. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–174 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5493-70
10 Aug 2026, 14:35163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥Enhanced Supreme Tuneman🔥
499 R$
Astro Supreme Display
399 R$
Upgraded Titan Displayman
325 R$
Executer Tuneman
299 R$
Upgraded Titan Camspy
275 R$
Upgraded Supreme Tuneman
199 R$
INSTANT Chef Titan
145 R$
Enhanced Supreme Astro Camspy
135 R$
INSTANT Titan CamSpy
95 R$
INSTANT Titan Tuneman
65 R$
Super CamSpy
25 R$
Enhanced Strider CamSpy
10 R$
TRIO pack (early access)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome2,833,848 · 86.0% win
Beat Mini-Siege · progression580,704 · 45.3% win
Defeat Siege mode · progression372,258 · 26.0% win
TV Recovery · other303,668 · 13.8% win
Titan Recovery · other253,161 · 13.7% win
Secret 1..187,987 · 0.00% win
Hard Siege Mode · other160,637 · 13.3% win
Type-P Nightmare · other114,063 · 1.9% win
Beat Nightmare mode · progression103,879 · 6.2% win
Death Mode · progression99,729 · 5.1% win
Beat Infected Mode · progression55,940 · 3.7% win
Escape · progression33,644 · 0.00% win
Day 7 Badge · other15,898 · 0.00% win
Secret 2.. · secret13,621 · 0.00% win
Out-Of-Bounds? · secret11,415 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.513 August 2026 — 86 % liked21 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked13 August 202622 October 2026
9 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:4787no change
12 Oct 2026, 20:4687no change
2 Oct 2026, 20:4587no change
22 Sept 2026, 20:3887no change
12 Sept 2026, 20:3787+1
2 Sept 2026, 20:3686no change
23 Aug 2026, 20:3686no change
21 Aug 2026, 20:5486no change
13 Aug 2026, 20:3586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.