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Soul Ops: A Different Boss Rush

Soul Ops: A Different Boss Rush

A Roblox experience owned by Rufus Official.

ShooterENboss rushbase defensesurvival

Soul Ops: A Different Boss Rush is a shooter experience created on 2023-07-24. It currently has 4 players online. The game has accumulated 1,806,715 lifetime visits, 4,051 favorites, and an 84% like percentage. Players defend bases from enemies in boss rush gameplay.

Description (written by the developer; not a statement by this register)

► WELCOME TO SOUL OPS A DIFFERENT BOSS RUSH. ◄ In this game, you fight enemies, and the enemies try to capture the Souls, which is the "Base" you have to defend from the enemies. There are lots of bosses to fight with, alot of maps to play on, and alot of characters to play. You get the currency which is called "Coins" after beating certain bosses, and the Coins are the main currency of the game, and Tier's being the second. When you are new to the game, you will obviously start off with 0 Coins, and 0 Tiers. Also, dont forget to bring your teammates with! or else it will be hard for you to beat the game! ▶ GAME IS HIGHLY INSPIRED BY SOUL OPS, THE ORIGINAL SOUL OPS GAME ◄ ▶ SURVIVAL GAMEMODE INSPIRED BY KILL INSANITIES ◄ ▶ SHUTDOWN = BUG FIXES, UPDATE. ◄

Last updated by the developer 10 Aug 2026, 11:05 UTC.

4
playing (measured 10 Aug 2026, 23:19 UTC)
1,806,715
lifetime visits
83%
liked (1,975 👍 / 391 👎)
4,329
favourites (2.4 per 1k visits)
24 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:1910first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server+
300 R$
Color!Sans
250 R$
{ Possession!Sans }
175 R$
PhantomSans (U:MM)
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Existed in SOADBR! · welcome115,833 · 6.5% win
Horror!Sans Defeated · progression62,410 · 3.1% win
Defeated Fresh Sans · progression60,704 · 3.5% win
Dust!Sans Defeated · progression54,761 · 2.9% win
Killer!Sans Defeated · progression51,421 · 2.3% win
MurderTimeTrio Defeated · progression43,575 · 2.6% win
NIGHTMARE!SANS Defeated · progression37,455 · 2.5% win
Demo Tester · other35,900 · 0.00% win
Defeated Error's Puppets! · progression32,591 · 2.3% win
MurderTimeTrio Phase2 Defeated · progression20,113 · 2.1% win
iD3FE4TED eRr04! · other16,108 · 2.1% win
Defeated the "Satsujinki" · progression13,356 · 1.8% win
Defeated Geno? · progression12,298 · 2.1% win
[ ERROR_REMATCH ] · other7,776 · 2.0% win
[ Sacrificial Success ] · other6,460 · 1.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.514 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:1883-1
13 Oct 2026, 13:1784no change
3 Oct 2026, 13:1684no change
23 Sept 2026, 13:1584no change
13 Sept 2026, 13:0584no change
3 Sept 2026, 13:0384no change
24 Aug 2026, 10:3484no change
14 Aug 2026, 10:3384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.