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[UPDATE] Big Blox

[UPDATE] Big Blox

A Roblox experience owned by Interpixel Studios.

OtherEN

Description (written by the developer; not a statement by this register)

This game has no relationship with any brand. We do not use third-party nomenclature, logo or any other element; everything in the game was created entirely by us and does not use logos, templates or scripts from other sources. We do not have any affiliation with any brand and we are not infringing any copyright. - All audios have been made available for free by other users on the ROBLOX platform and are not ours. If you want them removed, please let us know that we can remove them. Remembering: WE DO NOT UPLOAD, ONLY WE USE THE ID. If you're experiencing lag issues, use the green anti-lag tool If the Game Pass doesn't work, just sign in to the game again! USING BUGS AND EXPLOITS WILL RESULT IN BANISHMENT!

Last updated by the developer 25 Apr 2026, 19:16 UTC.

51
playing (measured 10 Aug 2026, 15:49 UTC)
44,372,667
lifetime visits
82%
liked (37,201 👍 / 7,954 👎)
152,046
favourites (3.4 per 1k visits)
4 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4934first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wins
579 R$
2x Gems
499 R$
2x Coins
449 R$
VIP
425 R$
2x Vote
214 R$
NAME COLOR
143 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Won 1 Game · progression0 · 0.00% win
Won 10 Games · progression0 · 0.00% win
Won 100 Games · progression0 · 0.00% win
Won 50 Games · progression0 · 0.00% win
Won 1000 Games · progression0 · 0.00% win
Won 500 Games · progression0 · 0.00% win
Won 250 Games · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8223 August 2026 — 82 % liked2 September 2026 — 82 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3682no change
23 Aug 2026, 14:3282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.