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Race Around The World

Race Around The World

A Roblox experience owned by Jambe Games.

RacingENteam-basedcheckpoint eliminationglobal landmarks

Race Around The World is a racing experience created on 2021-12-01. It has accumulated 38,300,718 lifetime visits and 76,855 favorites. Currently, 137 users are playing. The game holds a 76% like percentage. Players race teams through cities and landmarks, with checkpoints eliminating participants. Private servers offer practice modes and admin controls for the owner.

Description (written by the developer; not a statement by this register)

Race against other teams around the world. You will get to visit all kinds of cities, countries, and some famous landmarks. Along the way, teams will be eliminated at Checkpoints, but the first team to cross the Finish Line will win the Race Around The World! Private servers allow you to play in Practice Mode and include an admin system that gives you more control over the game. This includes setting the legs and choosing locations for each leg before the game begins. Please note that only the owner of the private server can use the admin system. Other players will not have access to these controls. If you enjoy playing Race Around The World (RATW), please be sure to give the experience a thumbs up 👍

Last updated by the developer 14 Aug 2026, 20:04 UTC.

88
playing (measured 22 Aug 2026, 06:50 UTC)
38,413,558
lifetime visits
76%
liked (23,240 👍 / 7,412 👎)
77,124
favourites (2.0 per 1k visits)
1 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8820814810 August 2026 — 154 players21 August 2026 — 208 players21 August 2026 — 127 players21 August 2026 — 193 players21 August 2026 — 179 players22 August 2026 — 156 players22 August 2026 — 145 players22 August 2026 — 177 players22 August 2026 — 162 players22 August 2026 — 140 players22 August 2026 — 105 players22 August 2026 — 88 players10 August 202622 August 2026
12 measurements spanning 12 days, net -66. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–226 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5088-17
22 Aug 2026, 05:50105-35
22 Aug 2026, 04:50140-22
22 Aug 2026, 03:50162-15
22 Aug 2026, 02:50177+32
22 Aug 2026, 01:50145-11
22 Aug 2026, 00:50156-23
21 Aug 2026, 23:50179-14
21 Aug 2026, 22:50193+66
21 Aug 2026, 21:50127-81
21 Aug 2026, 20:54208+54
10 Aug 2026, 15:38154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win Your First Race! · progression110,194 · 0.90% win
5 Wins · progression24,002 · 0.20% win
10 Wins · progression13,977 · 0.20% win
25 Wins · progression6,511 · 0.00% win
50 Wins · progression3,347 · 0.00% win
100 Wins · progression1,591 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7621 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked23 August 2026 — 76 % liked21 August 202623 August 2026
12 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:4976no change
22 Aug 2026, 06:5076no change
22 Aug 2026, 05:5076no change
22 Aug 2026, 04:5076no change
22 Aug 2026, 03:5076no change
22 Aug 2026, 02:5076no change
22 Aug 2026, 01:5076no change
22 Aug 2026, 00:5076no change
21 Aug 2026, 23:5076no change
21 Aug 2026, 22:5076no change
21 Aug 2026, 21:5076no change
21 Aug 2026, 20:5476first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

race-around-the-world.fandom.com3 active editors · 8,547 edits
519 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.