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Project Somnia

Project Somnia

A Roblox experience owned by Project Somnia DA GROUP.

AdventureENdreamscapeexplorationyume_nikki_inspired

Project Somnia is an adventure experience created on 2023-08-17. It currently has 52 players and 2,130,343 lifetime visits. The game holds 72,878 favorites and a 96% like percentage. It features over 240 worlds and 25 collectible effects within a dreamscape setting.

Description (written by the developer; not a statement by this register)

Explore an ever-expanding dreamscape with 240+ worlds to discover! You can also collect 25 effects to aid your expedition. Can you explore the dreamscape to its ends and uncover the secrets hidden deep in its recesses? Inspired by Yume Nikki, Yume 2kki, DREAM WORLD, and many similar games 🖥️ Best experienced on PC, but mobile is supported. Headphones are also recommended. ⚠️ Project Somnia is community-built and always growing. You will run into some unfinished content and may encounter some bugs. 📰 If you want a guide, Project Somnia's official wiki is on Miraheze. DO NOT USE THE FANDOM WIKI, it is not supported by the developers nor community. 🎵 Most music tracks are part of Project Somnia's OST. A few come from other sources, e.g. Yume Nikki and Yume 2kki. We are in the process of composing an OST for every world. For more information, visit the Dream Hub library. 🎨 Logo by MrMish, Thumbnails by MrMish and divineMoai

Last updated by the developer 10 Aug 2026, 10:09 UTC.

52
playing (measured 10 Aug 2026, 20:02 UTC)
2,130,343
lifetime visits
96%
liked (17,425 👍 / 759 👎)
73,420
favourites (34.5 per 1k visits)
17 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0267first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

renewed fantasies · other353,953 · 23.6% win
dark waters · other207,880 · 13.9% win
nightmares within · other171,140 · 12.8% win
THE HALL · other69,279 · 5.1% win
twirly madness · other54,028 · 6.1% win
the grim reaper · other39,303 · 5.1% win
lost and found · other36,013 · 3.1% win
stray whirligig · collection32,294 · 3.7% win
alex · other32,193 · 3.1% win
the ultimate interface · other26,342 · 3.7% win
relic of the woods · collection25,839 · 3.0% win
polyhedral progress · progression25,546 · 2.4% win
capture the sun · other23,076 · 3.5% win
insurance fraud failure · other22,991 · 3.1% win
easy sweeping · other21,038 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0296no change
14 Aug 2026, 09:0196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.