MY AVATAR SHOP 💸☃️
A Roblox experience owned by Snack Room.
TycoonENUGC Shop SimulationEconomy ManagementSocial Trading
MY AVATAR SHOP 💸☃️ is a tycoon experience created on 2023-08-18. It has 17,786,712 lifetime visits, 1,500,599 favorites, and a 95% like percentage. Currently, 8 players are active. The game allows users to create custom shops for selling UGC items and interact with others via chat.
Description (written by the developer; not a statement by this register)
💰 Earn coins by selling or buying items ingame to redeem limited UGC! 👕 "My Avatar Shop" is an experience that lets you set up your very own UGC shop! 🏬Create custom shops to sell UGC 🎩Showcase your UGC 💸Make Robux selling your creations 💬Chat with Friends or make new ones ⚠️ Transactions and earnings are generated through the sale of UGC that you have created, and it may take up to a week for your earnings to be credited. The Robux amount displayed in-game corresponds to the price set at the time of sale, but keep in mind that your actual earnings may be reduced due to Roblox taxes. To track your pending Robux, you can check your transaction history here: https://www.roblox.com/transactions 👕 To create a t-shirt to start selling for your tip-jar click here: https://www.roblox.com/develop?View=2
Last updated by the developer 5 Jul 2025, 17:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:50 | 23 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 17:08 | 95 | no change |
| 13 Aug 2026, 17:04 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.