Sword Fighting Chaos
A Roblox experience owned by SFC Studio.
Fighting & PvPENSword FightingBoss FightsPvP
Sword Fighting Chaos is a fighting-pvp experience created on 2023-09-01. It has accumulated 629,592 lifetime visits and 2,635 favorites. Currently, one user is playing. The experience holds a 65% like percentage. Players engage in boss fights and PvP encounters to unlock abilities and swords.
Description (written by the developer; not a statement by this register)
Enter Sword Fighting Chaos and Fight for Victory! Earn and Unlock New Abilities, Swords and Kill Effects in order to make your gaming experience cooler, dangerous Boss fights and PVP fights against other Players. Claim Victory against all types of encounters within the game and become the ultimate Sword Fighter! 🔥 Epic Bosses: Test your Sword Fighting and Dodging Skills against all Bosses and other Enemies! 🔮 Unique Swords, Kill Effects & Abilities: Unlock New Swords, Kill Effects & Abilities by Leveling Up in order to become better, if you use these Abilities wisely you can help Kill Bots or help other Players! 🎁 Community Driven: Join the group, like and favorite the game for continuous Updates and Rewards! ( Join the Community Server and Server Boost if you want the Server Booster Items ) How to obtain Ranks: Click on Misc then Ranks! Tags: Sword Fight, SF, Fighting, Swords, Sword, Simulator, Bots, NPCs, AI, Fighting AI, Sword Fighting AI, Bosses
Last updated by the developer 10 Aug 2026, 14:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 19:21 | 65 | no change |
| 14 Aug 2026, 19:17 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.