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Sword Fighting Chaos

Sword Fighting Chaos

A Roblox experience owned by SFC Studio.

Fighting & PvPENSword FightingBoss FightsPvP

Sword Fighting Chaos is a fighting-pvp experience created on 2023-09-01. It has accumulated 629,592 lifetime visits and 2,635 favorites. Currently, one user is playing. The experience holds a 65% like percentage. Players engage in boss fights and PvP encounters to unlock abilities and swords.

Description (written by the developer; not a statement by this register)

Enter Sword Fighting Chaos and Fight for Victory! Earn and Unlock New Abilities, Swords and Kill Effects in order to make your gaming experience cooler, dangerous Boss fights and PVP fights against other Players. Claim Victory against all types of encounters within the game and become the ultimate Sword Fighter! 🔥 Epic Bosses: Test your Sword Fighting and Dodging Skills against all Bosses and other Enemies! 🔮 Unique Swords, Kill Effects & Abilities: Unlock New Swords, Kill Effects & Abilities by Leveling Up in order to become better, if you use these Abilities wisely you can help Kill Bots or help other Players! 🎁 Community Driven: Join the group, like and favorite the game for continuous Updates and Rewards! ( Join the Community Server and Server Boost if you want the Server Booster Items ) How to obtain Ranks: Click on Misc then Ranks! Tags: Sword Fight, SF, Fighting, Swords, Sword, Simulator, Bots, NPCs, AI, Fighting AI, Sword Fighting AI, Bosses

Last updated by the developer 10 Aug 2026, 14:35 UTC.

1
playing (measured 10 Aug 2026, 21:46 UTC)
629,592
lifetime visits
65%
liked (782 👍 / 417 👎)
2,638
favourites (4.2 per 1k visits)
1 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Tips
2,143 R$
Random Effect
1,000 R$
X2 Damage Boost
549 R$
Chroma Beam
500 R$
Dual Swords
299 R$
Massive Tips
250 R$
Dimension Slasher
249 R$
Rainbow Skin
149 R$
Big Tips
100 R$
Kitchen Knife
99 R$
Medium Tips
50 R$
Small Tips
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Revived A Player! · social18,680 · 0.00% win
You deactivated the death orb! · other16,597 · 11.9% win
Finished The Lost Wave! · progression8,092 · 0.00% win
Finished Level 1 [Ultimate Mode] · progression7,610 · 0.00% win
Finished Annihilation Mode! · progression7,107 · 0.00% win
Finished Level 2 [Ultimate Mode] · progression6,597 · 0.00% win
Finished Rarity Mode · progression6,467 · 0.00% win
Finished Meta War Mode! · progression6,072 · 6.0% win
Finished Phase 4 · progression4,210 · 0.00% win
Finished Level 3 [Ultimate Mode] · progression3,670 · 0.00% win
You Defeated The Golem! · progression2,562 · 0.00% win
Wave 20 (Endless Mode) · progression1,952 · 6.0% win
Finished Legacy Mode! · progression1,870 · 0.00% win
S Rank! · progression1,730 · 0.00% win
You defeated the Golem Phase 5! · progression1,132 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:2165no change
14 Aug 2026, 19:1765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.