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steal time from others & be the best

steal time from others & be the best

A Roblox experience owned by detourious.

Fighting & PvPENtime-stealingclan-combatloot-capsules

Steal Time From Others & Be The Best is a fighting-pvp Roblox experience created on 2021-02-08. It currently has 100 players online. The game has accumulated 69,463,776 lifetime visits. It holds 61,260 favorites and maintains a 75% like percentage.

Description (written by the developer; not a statement by this register)

welcome!!! - kill other players to steal their time & be the person with the highest time! - join or create a clan and contribute to make a name for you and your clan! - buy & sell swords on the marketplace! - take a chance opening capsules to unlock rare swords! note: disconnecting outside of the safe-zone results in losing 25% of your time inspired by stay alive and flex your time on others thx for playing!!! :D

Last updated by the developer 2 Aug 2026, 16:33 UTC.

62
playing (measured 21 Aug 2026, 20:54 UTC)
69,553,756
lifetime visits
75%
liked (57,051 👍 / 19,315 👎)
61,356
favourites (0.9 per 1k visits)
8 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

62927710 August 2026 — 92 players21 August 2026 — 62 players10 August 202621 August 2026
2 measurements spanning 11 days, net -30. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–97 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5462-30
10 Aug 2026, 15:3692first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

super supporter
999 R$
🌈 rgb saber 😎
349 R$
aurora borealis
179 R$
obama blade
169 R$
hacker sword
169 R$
knockback stick
149 R$
doge sword
99 R$
vip (ur cool)
99 R$
open capsules faster
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,783,442 · 11.3% win
Alt + F4 · other288,948 · 1.9% win
Level 10 · progression245,078 · 1.3% win
Liquid Gold · other106,952 · 0.00% win
1,000 Kills · progression88,477 · 0.30% win
Unskilled · other87,939 · 1.2% win
Meet detourious! · other38,265 · 0.00% win
Level 50 · progression36,075 · 0.20% win
5,000 Kills · progression24,632 · 0.10% win
Lucky Draw · collection12,904 · 0.20% win
Level 100 · progression12,504 · 0.30% win
10,000 Kills · progression11,547 · 0.10% win
Team Player · social8,477 · 0.00% win
Snake · other5,174 · 0.10% win
SIKE!!! · other3,992 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7521 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4975no change
23 Aug 2026, 13:4575no change
21 Aug 2026, 20:5475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.