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[Boxing Ring!] Thaiban City [BETA]

[Boxing Ring!] Thaiban City [BETA]

A Roblox experience owned by THAIBAN STUDIO.

RoleplayENroleplaycityrural

[Boxing Ring!] Thaiban City [BETA] is a roleplay experience created on September 17, 2023. The game currently has 1,107 players online. It has accumulated 13,085,997 lifetime visits and 19,811 favorites. The title holds a 91% like percentage. The description indicates a focus on creative, rural-style gameplay with various roles for participants.

Description (written by the developer; not a statement by this register)

🌤️ THAIBAN CITY We want our game to provide a creative and rural style of play, allowing all players to play any role they want, and adding new and good ideas for players to enjoy and have fun with our game.. Thank you all for playing our game! ⭐ Don't get to like and favorite the map to stay waiting for next updated with future releases, and don't forget to join the group below!

Last updated by the developer 22 Aug 2026, 20:06 UTC.

98
playing (measured 22 Aug 2026, 22:50 UTC)
13,340,393
lifetime visits
91%
liked (5,745 👍 / 585 👎)
20,570
favourites (1.5 per 1k visits)
17 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

981,00054910 August 2026 — 706 players21 August 2026 — 219 players21 August 2026 — 152 players21 August 2026 — 112 players21 August 2026 — 148 players22 August 2026 — 210 players22 August 2026 — 313 players22 August 2026 — 437 players22 August 2026 — 452 players22 August 2026 — 486 players22 August 2026 — 541 players22 August 2026 — 606 players22 August 2026 — 667 players22 August 2026 — 744 players22 August 2026 — 701 players22 August 2026 — 585 players22 August 2026 — 584 players22 August 2026 — 733 players22 August 2026 — 1,000 players22 August 2026 — 971 players22 August 2026 — 922 players22 August 2026 — 867 players22 August 2026 — 656 players22 August 2026 — 463 players22 August 2026 — 365 players22 August 2026 — 223 players22 August 2026 — 137 players22 August 2026 — 98 players10 August 202622 August 2026
28 measurements spanning 12 days, net -608. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 28
Measured (UTC)PlayersChange
22 Aug 2026, 22:5098-39
22 Aug 2026, 21:50137-86
22 Aug 2026, 20:50223-142
22 Aug 2026, 19:50365-98
22 Aug 2026, 18:50463-193
22 Aug 2026, 17:50656-211
22 Aug 2026, 16:50867-55
22 Aug 2026, 15:50922-49
22 Aug 2026, 14:50971-29
22 Aug 2026, 13:501,000+267
22 Aug 2026, 12:50733+149
22 Aug 2026, 11:50584-1
22 Aug 2026, 10:50585-116
22 Aug 2026, 09:50701-43
22 Aug 2026, 08:50744+77
22 Aug 2026, 07:50667+61
22 Aug 2026, 06:50606+65
22 Aug 2026, 05:50541+55
22 Aug 2026, 04:50486+34
22 Aug 2026, 03:50452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HappyFrog
799 R$
GINIA_Pipe
199 R$
B1000RR_NuclearPipe
199 R$
GINIA_RockStar_Strawberry
129 R$
B1000RR_RockStar_Hunter
129 R$
B1000RR_RockStar_Pinky
129 R$
GINIA_RockStar_Hunter
129 R$
B1000RR_RockStar_Strawberry
129 R$
B1000RR_RockStar_Cloud
129 R$
GINIA_RockStar_Pinky
129 R$
GINIA_RockStar_Cloud
129 R$
GINIA_TwinTitaniumPipe
99 R$
GINIA_TwinCarbonPipe
99 R$
GINIA_DoubleCarbonPipe
89 R$
GINIA_DoubleTitaniumPipe
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Songkran 2026! · other3,658 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
30 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 30
Measured (UTC)% likedChange
2 Sept 2026, 18:4891no change
23 Aug 2026, 18:4791no change
22 Aug 2026, 22:5091no change
22 Aug 2026, 21:5091no change
22 Aug 2026, 20:5091no change
22 Aug 2026, 19:5091no change
22 Aug 2026, 18:5091no change
22 Aug 2026, 17:5091no change
22 Aug 2026, 16:5091no change
22 Aug 2026, 15:5091no change
22 Aug 2026, 14:5091no change
22 Aug 2026, 13:5091no change
22 Aug 2026, 12:5091no change
22 Aug 2026, 11:5091no change
22 Aug 2026, 10:5091no change
22 Aug 2026, 09:5091no change
22 Aug 2026, 08:5091no change
22 Aug 2026, 07:5091no change
22 Aug 2026, 06:5091no change
22 Aug 2026, 05:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.