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Train Test East Sea Rail

Train Test East Sea Rail

A Roblox experience owned by Inkguys Studio.

SimulatorENtrain simulationKorean railwayvehicle collection

Train Test East Sea Rail is a simulator experience created on 2023-09-19. It records 568,175 lifetime visits and 1,297 favorites. Currently, two players are active. The experience holds an 84% like percentage. The game focuses on train driving simulation mechanics.

Description (written by the developer; not a statement by this register)

🚆 Donghae Line Train Test – Game Description Donghae Line Train Test is a train driving simulation game based on the actual Donghae Line railway route in South Korea. In this game, players can purchase various trains and locomotives, and drive them to earn income. Tags:Train,Rail,Metro,RP,RolePlay,Car Players can collect multiple train vehicles, and any collected train or locomotive can be selected from the list and driven at any time. The train driving system operates through simple controls, and each rail vehicle follows a unified driving structure for consistent gameplay. New train , locomotives , and rail vehicles are continuously added through updates. Players can enjoy the experience of driving across realistic railway sections, repeati

Last updated by the developer 10 Aug 2026, 02:16 UTC.

2
playing (measured 11 Aug 2026, 13:30 UTC)
568,175
lifetime visits
84%
liked (662 👍 / 122 👎)
1,338
favourites (2.4 per 1k visits)
19 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First day at work · welcome2,164 · 75.8% win
The Sushi · other2,050 · 0.00% win
Into the Past · progression1,404 · 0.00% win
Fire · other1,271 · 0.00% win
Meet The Developer · other1,204 · 0.00% win
First trip · welcome1,196 · 44.1% win
Half the journey · progression364 · 19.4% win
HOW ARE YOU? · other70 · 0.00% win
Undeveloped Badge 4 · other0 · 0.00% win
This is impossible. · secret0 · 0.00% win
Undeveloped Badge 5 · other0 · 0.00% win
I'm natural · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0584no change
24 Aug 2026, 20:0884no change
14 Aug 2026, 20:0684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.