[CS] IRON MAN BUS SIMULATOR
A Roblox experience owned by [KR] 철산동지사 버스시뮬레이터.
SimulatorENbus drivingtraffic simulationvehicle customization
[CS] IRON MAN BUS SIMULATOR is a simulator experience created on 2025-06-05. It currently has 77 players, 1,524,898 lifetime visits, 2,517 favorites, and a 78% like percentage.
Description (written by the developer; not a statement by this register)
※ Our server uses a virtual logo on all vehicles. [CS] STEEL BUS SIMULATOR 🚫Speed limit 60km/h (Compliance with speed limit zone) Punishable!!🚫 🚌 Try driving a bus! Drive safely along the route to your destination. Keep in touch with others and experience driving a bus! You will be charged NT$400 per minute, and the vehicle you want can be used quickly with the GamePass! Follow the set route to your destination! Practice safe driving while maintaining traffic order with other drivers. 🚨 Notice of Violation of Traffic Law 🚨 The following acts violate road traffic laws and are subject to penalties in accordance with server regulations. Please note that illegal stopping of vehicles in violation of road traffic laws, blazing, speeding, compensation driving, overtaking, getting in front of the car, stabbing, and speeding above 60 km/h💨 are punishable under the regulations. 📌 Be sure to familiarize yourself with the above, so that you can drive safely and pleasantly without harming others. 🪙Forest Transport Package (7 units) 1st: Dawnwell New DS106 General Painting (Auto) / Public Administration (Manual) / Horizon All New Velocity General Painting (Auto) / Public Administration (Manual) No. 17: Dawnwell New DS090 (Manual) / Boreal Estran 8 11-1: Dawnwell New DS106 🪙Jinxi Transit Package (2 units) Light 01: Dawnwell DS106 / Boreal Estran 8 🪙Open Carrier Package (2 units) Track 03: Dawnwell NEW DS090 / Horizon Green Valley 🪙 Hualimunsu Package No. 101 (Four) #101: Dawnwell DS090 Elite / Donghai E-Storm9 / Boreal strange 8 / Dawnwell NEW DS090(Manual)
Last updated by the developer 10 Aug 2026, 14:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:31 | 16 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 14:22 | 78 | no change |
| 24 Aug 2026, 12:17 | 78 | no change |
| 14 Aug 2026, 12:16 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.