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sushi gambit

sushi gambit

A Roblox experience owned by Conveyor Crew.

TycoonENhorrormanagementdark humor

Sushi Gambit is a tycoon experience created on September 28, 2023. The game has accumulated 7,449,392 lifetime visits and 131,219 favorites. Currently, 19 users are playing. The experience holds an 89% like percentage. The description notes a copyright-free OST and recommends graphics settings of 5 or above for optimal performance.

Description (written by the developer; not a statement by this register)

[This game has a copyright free OST] (This game is recommended to be played at graphics settings 5 or above.) September 4th, 1992. You're cursed to run a sushi shop nearing bankruptcy with up to 6 other eternally tortured souls; with the goal of staying in business for 14 days to be freed. Times get tough, so you may need to resort to less ethical food sources… {inspired by sushi shop simulator}

Last updated by the developer 30 Jun 2026, 04:44 UTC.

19
playing (measured 10 Aug 2026, 20:04 UTC)
7,449,392
lifetime visits
89%
liked (22,879 👍 / 2,735 👎)
132,446
favourites (17.8 per 1k visits)
28 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0425first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Vote
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Superiority Complex · other1,268,877 · 66.4% win
You’re going surfin’ on the Internet! · other1,141,314 · 31.1% win
One Day in Business · other1,141,189 · 37.2% win
Revered Restaurant · other699,558 · 30.7% win
Free Fallin' · other660,941 · 26.1% win
Three Days in Business · progression598,302 · 25.5% win
My Echo, my Shadow, and Me. · other515,681 · 18.6% win
Penny Pincher · other457,798 · 18.6% win
Welcome to the (concrete) Jungle · welcome288,022 · 10.3% win
A New You · welcome287,623 · 6.2% win
A Week in Business · other182,478 · 5.1% win
Day Trader · other154,972 · 5.4% win
Couch Potato · other106,369 · 3.6% win
Savvy Saver · other105,786 · 5.8% win
A Fortnight in Business · other61,793 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2389no change
23 Aug 2026, 22:2389no change
13 Aug 2026, 22:2289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.