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A Broken Dream

A Broken Dream

A Roblox experience owned by Snap Shot Studios.

HorrorENhorrordreamcorestory

Created in 2025, A Broken Dream is a horror experience on Roblox with over 44.5 million lifetime visits. It records 2,453 playing now, a like rating of 98%, 920,836 favourites.

Description (written by the developer; not a statement by this register)

A story game with horror aspects inspired by liminal spaces, dreamcore, and weirdcore. This is NOT a backrooms game. The dream pills put the user in a guaranteed state of permanent sleep, bound to be wandering in their own lucid dreams forever. Escape reality and enter a surreal paradise, where anything your mind thinks of comes true. Supports both singleplayer and multiplayer. Supports PC, Mobile, and Console. Created mostly as a solo project; Inspired by dreamcore, weirdcore, liminal spaces, the backrooms, but mostly the first two. The game’s environment has very unique and amazing aesthetics. The game also has an original soundtrack (OST) completely made by Snoogle (the solo developer mentioned previously). Feel free to leave feedback or support the game. Fanart Thumbnail Creators: kenzie4076, enoskevich, Porkparrot

Last updated by the developer 8 Oct 2026, 00:30 UTC.

1,369
playing (measured 28 Oct 2026, 00:50 UTC)
46,349,495
lifetime visits
98%
liked (357,946 👍 / 8,257 👎)
956,874
favourites (20.6 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5913,1731,8821,3697 October 202628 October 2026
500 measurements spanning 21 days, net +377. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 204–3,560 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 00:501,369-757
27 Oct 2026, 23:502,126+603
27 Oct 2026, 22:501,523-44
27 Oct 2026, 21:501,567-4
27 Oct 2026, 20:501,571-19
27 Oct 2026, 19:501,590+92
27 Oct 2026, 18:501,498-38
27 Oct 2026, 17:501,536-7
27 Oct 2026, 16:501,543+10
27 Oct 2026, 15:501,533-69
27 Oct 2026, 14:501,602-102
27 Oct 2026, 13:501,704+120
27 Oct 2026, 12:501,584+123
27 Oct 2026, 11:501,461+107
27 Oct 2026, 10:501,354+159
27 Oct 2026, 09:501,195+18
27 Oct 2026, 08:501,177+150
27 Oct 2026, 07:501,027+73
27 Oct 2026, 06:50954+87
27 Oct 2026, 05:50867first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Enter the Dream World · progression14,333,621 · 100.0% win
Where Will You Go Next? · other4,269,132 · 29.9% win
Behind the Wall · secret2,860,330 · 23.9% win
it won't be the same anymore · other1,278,703 · 9.9% win
All Alone · other381,859 · 3.6% win
Dream Journalist · other265,277 · 2.4% win
Still Alone · other141,173 · 1.5% win
Dream Journalist 2 · other29,703 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 202628 October 2026
1596 measurements spanning 67 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1596
Measured (UTC)% likedChange
28 Oct 2026, 00:5098no change
27 Oct 2026, 23:5098no change
27 Oct 2026, 22:5098no change
27 Oct 2026, 21:5098no change
27 Oct 2026, 20:5098no change
27 Oct 2026, 19:5098no change
27 Oct 2026, 18:5098no change
27 Oct 2026, 17:5098no change
27 Oct 2026, 16:5098no change
27 Oct 2026, 15:5098no change
27 Oct 2026, 14:5098no change
27 Oct 2026, 13:5098no change
27 Oct 2026, 12:5098no change
27 Oct 2026, 11:5098no change
27 Oct 2026, 10:5098no change
27 Oct 2026, 09:5098no change
27 Oct 2026, 08:5098no change
27 Oct 2026, 07:5098no change
27 Oct 2026, 06:5098no change
27 Oct 2026, 05:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.