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Evolve [Sniffer!]

Evolve [Sniffer!]

A Roblox experience owned by ClanAtlas Indie Games.

SimulatorENevolutioniosurvival

Evolve [Sniffer!] is a simulator experience created on 2023-10-03. It has accumulated 12,790,038 lifetime visits and 245,070 favorites. Currently, 13 users are playing. The game holds a 72% like percentage. Players engage in an ecosystem where they earn DNA to build species and survive against others.

Description (written by the developer; not a statement by this register)

This is a .io game where you earn DNA, create your own species with cells, and survive against other players in an evolving ecosystem. 🧬 Earn DNA by eating food, fighting, helping others, or aging your creature 🔬 Build your own species with cells and abilities to fill an ecological niche 🦑🦐 Live as a tiny minnow, a peaceful bottomfeeder, or an apex predator 🏆 Team up with friends or take on the ocean yourself in free-for-all PVP 💀 [You will lose one 5th of your creature's DNA if you die or leave the game without despawning.] 🧭 [The older your creature lives, the more DNA you earn.] This game is currently in Beta! There will be bugs, missing features, frequent updates, and shutdowns. Tags: Evolution, Underwater, Water, Ocean, Sea, Animal, Life, Spore, Ecosystem, Survival, Blocks, Fight, Fighting, Bacteria, Simulator, Monsters, Fantasy, Sandbox

Last updated by the developer 13 Mar 2025, 04:37 UTC.

13
playing (measured 10 Aug 2026, 17:21 UTC)
12,790,038
lifetime visits
72%
liked (30,638 👍 / 11,760 👎)
245,118
favourites (19.2 per 1k visits)
3 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Save Slot 3
200 R$
Save Slot 2
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial · welcome1,881,645 · 42.5% win
Building Basics · other1,758,376 · 37.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4772no change
13 Aug 2026, 18:4672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.