BABY TIMMY'S DAYCARE ESCAPE! (FIRST PERSON OBBY!)
A Roblox experience owned by Salty Obbies.
ObbyENfirst-personpizza collectiondaycare theme
BABY TIMMY'S DAYCARE ESCAPE! (FIRST PERSON OBBY!) is an obby experience created on 2023-10-06. It has 8,274,882 lifetime visits and 434,329 favorites. The like percentage is 59. Currently, zero users are playing. The game features 25 stages, 10 collectible pizzas, and two difficulty modes.
Description (written by the developer; not a statement by this register)
Embark on an enthralling journey through Baby Timmy's Daycare, a maze of 25 unique and challenging stages. Navigate through cleverly designed obstacles and playful puzzles that test your wit and agility. Hidden within this colorful world are 10 elusive pizzas – collect them all to earn the prestigious "PIZZA COLLECTOR" badge! Choose your path with Easy Mode for a fun adventure or challenge yourself in Hard Mode with trickier traps. Uncover secrets and earn troll coins to unlock special power-ups, enhancing your escape experience. Optimized for first-person gameplay, dive into the action by simply zooming in for an immersive experience. Join our group for more exciting obbies and stay updated on new challenges. Tags: (Ignore) Escape, Obby, Parkour, Story, Daycare, Adventure, Fun, Timmy 🏆 Can you outsmart Timmy and escape the daycare obby? The adventure awaits!
Last updated by the developer 7 Dec 2025, 08:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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