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[📱] Viral Simulator

[📱] Viral Simulator

A Roblox experience owned by Dayroom Games.

SimulatorENsimulatorstuntscollectibles

[📱] Viral Simulator is a simulator experience created on 2023-10-08. The game currently has 5 players and 1,613,636 lifetime visits. It holds 1,496,089 favorites and maintains a 95% like percentage. The description indicates gameplay involves performing stunts to gain fans, destroying walls, collecting pets, and exploring islands.

Description (written by the developer; not a statement by this register)

"Do anything to become viral" Welcome to Viral Simulator! 👍 Like the game and join the group [How to Play] • Do stunts to get fans • Use fans to destroy walls & get wins • Collect pets, fans, and explore new islands • Collect the most fans and be VIRAL 💻📱 Supports Desktop, Mobile and Tablet players

Last updated by the developer 4 May 2026, 00:12 UTC.

5
playing (measured 10 Aug 2026, 14:09 UTC)
16,136,363
lifetime visits
95%
liked (95,566 👍 / 4,705 👎)
1,496,149
favourites (92.7 per 1k visits)
8 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:096first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Craft Timer
1,499 R$
x5 Gems
749 R$
x5 Wins
599 R$
x5 Keys
599 R$
x6 Hatch
499 R$
Double Gems
449 R$
Double Wins
399 R$
x5 Fans
399 R$
Mega Lucky
349 R$
Double Keys
249 R$
Vip Pass
249 R$
Double Fans
199 R$
Lucky
99 R$
Teleport
49 R$
Auto Rebirth
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Viral Simulator · welcome9,617,345 · 100.0% win
Escaped Trailer Park · progression4,739,006 · 89.3% win
Escaped The Hood · progression3,431,865 · 68.5% win
Escaped School · progression2,264,885 · 38.4% win
Escaped Gym · progression1,678,119 · 28.4% win
Escaped Desert · progression1,119,008 · 15.8% win
Escaped Tundra · progression525,081 · 7.5% win
Escaped Beach · progression255,644 · 0.70% win
Escaped Farm · progression144,757 · 0.80% win
Escaped Suburbs · progression95,446 · 0.00% win
Escaped Volcano · progression71,701 · 0.70% win
Escaped Space · progression52,142 · 0.70% win
Escaped Ancient · progression41,107 · 0.70% win
Escaped Dojo · progression34,596 · 1.5% win
Escaped Military · progression29,095 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:5195no change
23 Aug 2026, 17:3395no change
13 Aug 2026, 17:3095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.