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MM2 Kill NPC

MM2 Kill NPC

A Roblox experience owned by Hoii :P.

RoleplayENknife combatmurder mysterysheriff role

MM2 Kill NPC is a Roblox experience in the roleplay genre, created on 2023-10-15. The game has accumulated 35,687,175 lifetime visits and 67,317 favorites. Currently, 2 players are active. The title holds an 82% like percentage. The description indicates gameplay involving NPC elimination, knife skins, and sheriff roles.

Description (written by the developer; not a statement by this register)

This is a game where you kill NPCs, there are knife skins, killing effects, settings and much more 🔪 Or be a sheriff and try to find murderer! 🔍 You can spend time having fun in this game or try to training!

Last updated by the developer 14 Jun 2026, 15:28 UTC.

2
playing (measured 10 Aug 2026, 15:01 UTC)
35,687,175
lifetime visits
82%
liked (16,858 👍 / 3,703 👎)
67,405
favourites (1.9 per 1k visits)
15 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate
800 R$
Admin menu
400 R$
Plus
300 R$
Lite
80 R$
Dual wield
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,034,286 · 34.6% win
Murderer · other3,068,687 · 19.5% win
Destroyer · other978,268 · 8.6% win
Sheriff · other532,778 · 10.8% win
No more sheriff · progression401,523 · 15.1% win
Hero · other197,246 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8223 August 2026 — 82 % liked2 September 2026 — 82 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0782no change
23 Aug 2026, 15:0282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.