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MM2 Aim Trainer 2

MM2 Aim Trainer 2

A Roblox experience owned by b1uu.

MinigamesENMurder Mystery 2Aim TrainingMini-game

MM2 Aim Trainer 2 is a minigame experience created on 2025-07-14. It records 9,728 concurrent players, 158,055,133 lifetime visits, a 90% like percentage, and 3,376,616 favorites.

Description (written by the developer; not a statement by this register)

🎯 Improve your Murder Mystery 2 aim by training! 🔥 SUMMER PT2 IS HERE - Use code 'PART2' 🚨 Cheaters will be permanently banned with no appeal 🕹️ Play MM2: https://www.roblox.com/games/142823291/Murder-Mystery-2 💖 Credits: Original game: @Nikilis Maps: @Zyleak, @Thexz Weapons: @IDontHaveAUse, @Nikilis

Last updated by the developer 2 Sept 2026, 06:14 UTC.

4,600
playing (measured 2 Sept 2026, 09:50 UTC)
180,460,221
lifetime visits
90%
liked (123,998 👍 / 13,264 👎)
4,010,091
favourites (22.2 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,86712,1517,5094,60010 August 20262 September 2026
279 measurements spanning 23 days, net -4,348. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,474–13,544 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 279
Measured (UTC)PlayersChange
2 Sept 2026, 09:504,600+1,003
2 Sept 2026, 08:503,597+417
2 Sept 2026, 07:503,180+257
2 Sept 2026, 06:502,923+56
2 Sept 2026, 05:502,867-555
2 Sept 2026, 04:503,422-723
2 Sept 2026, 03:504,145-1,442
2 Sept 2026, 02:505,587-1,289
2 Sept 2026, 01:506,876-982
2 Sept 2026, 00:507,858+79
1 Sept 2026, 23:507,779-300
1 Sept 2026, 22:508,079-126
1 Sept 2026, 21:508,205+424
1 Sept 2026, 20:507,781+2
1 Sept 2026, 19:507,779-204
1 Sept 2026, 18:507,983-292
1 Sept 2026, 17:508,275+324
1 Sept 2026, 16:507,951-106
1 Sept 2026, 15:508,057+379
1 Sept 2026, 14:507,678first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky Cases
259 R$
VIP
224 R$
x2 Cash
197 R$
HUGE TRADE SIGN
99 R$
Gold Bomb
64 R$
Morphing
54 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Getting Started · welcome24,223,672 · 45.6% win
Welcome! · welcome19,206,127 · 55.3% win
Noob · welcome4,923,233 · 8.4% win
Godly · other1,577,137 · 2.4% win
Chroma · other826,017 · 1.4% win
Skilled · other722,222 · 1.0% win
Ancient · other199,931 · 0.40% win
Experienced · other190,022 · 0.30% win
Pro · other102,084 · 0.10% win
Easter 2026 · other75,104 · 0.00% win
SUMMER 2026 · other68,645 · 0.00% win
KILLER · other32,554 · 0.00% win
Unique · other24,527 · 0.10% win
MURDERER · other4,574 · 0.00% win
NO LIFE · other1,789 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 20262 September 2026
279 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 279
Measured (UTC)% likedChange
2 Sept 2026, 12:4990no change
2 Sept 2026, 09:5090no change
2 Sept 2026, 08:5090no change
2 Sept 2026, 07:5090no change
2 Sept 2026, 06:5090no change
2 Sept 2026, 05:5090no change
2 Sept 2026, 04:5090no change
2 Sept 2026, 03:5090no change
2 Sept 2026, 02:5090no change
2 Sept 2026, 01:5090no change
2 Sept 2026, 00:5090no change
1 Sept 2026, 23:5090no change
1 Sept 2026, 22:5090no change
1 Sept 2026, 21:5090no change
1 Sept 2026, 20:5090no change
1 Sept 2026, 19:5090no change
1 Sept 2026, 18:5090no change
1 Sept 2026, 17:5090no change
1 Sept 2026, 16:5090no change
1 Sept 2026, 15:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.