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IATS: Community Catalog Outfits

IATS: Community Catalog Outfits

A Roblox experience owned by I ate the soup.

Social & hangoutENavatar customizationsocial catalogoutfit sharing

IATS: Community Catalog Outfits is a social-hangout experience created on 2023-10-16. The game records 13,107,711 lifetime visits and 271,958 favorites. Current player count stands at 10. User engagement metrics show an 82% like percentage. The experience allows players to create and share avatar outfits.

Description (written by the developer; not a statement by this register)

💫 IATS Catalog is a game where you can create, share, and explore avatar outfits made by players! ✅ All purchases made in-game are saved to your Roblox inventory and can be used across all experiences. ⭐ Please consider liking and favoriting the game for more updates, and join our Roblox Group for future perks! https://www.roblox.com/communities/16883528/I-ate-the-soup#!/about P.S. guys im sorry, this is abandoned for an indefinite period of time, I hope to get back to it and bring it back some time 😭

Last updated by the developer 22 Jul 2026, 17:28 UTC.

10
playing (measured 10 Aug 2026, 16:23 UTC)
13,107,711
lifetime visits
82%
liked (4,340 👍 / 958 👎)
272,418
favourites (20.8 per 1k visits)
16 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2321first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined! · welcome7,416,774 · 100.0% win
Play for 30 minutes! · other556,563 · 15.7% win
You sat on the chair! · other243,889 · 5.5% win
First Purchase! · other190,918 · 4.2% win
You met the Owner! · social28,670 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3782no change
13 Aug 2026, 18:3682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.