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[🎵Phonk ] Outfit For  a Verified Person

[🎵Phonk ] Outfit For a Verified Person

A Roblox experience owned by A3hiss Studio.

RoleplayENoutfit customizationphonk musicemote syncing

The Roblox experience titled '[🎵Phonk ] Outfit For a Verified Person' is categorized as roleplay. Created on October 15, 2025, it currently has 311 players. The game has accumulated 7,936,869 lifetime visits, 392,391 favorites, and a 74% like percentage.

Description (written by the developer; not a statement by this register)

🎵 [Phonk] Outfit For a Verified Person 👑 Welcome to the ultimate Outfit Game! Express your style and stand out from everyone else. ✨ ⚡ Features: 👗 Best Outfit Combos — Perfect fits for that verified look 🎭 Emotes — Use them, sync them, and show off your vibe 🎵 Phonk Music — Enjoy the full phonk vibe while you play 💃 Dance & Sync — Sync emotes with your friends and have fun 👑 Verified Aesthetic — Look clean, look different 🔥 This is an Outfit Game — NOT a hangout game! Build your best fit, use your emotes, and vibe to the phonk beats! _ ⚠️ We respect all creators’ rights. If you own any item, or outfit in our game notify us and we will remove it. We are not affiliated with or endorsed by any companies or brands referenced. 🔎 Tags: phonk, outfit, emotes, dance, sync, emote, verified, I wanna run away, Alter ego, emote testing, Big Bad Wolf

Last updated by the developer 21 Aug 2026, 19:19 UTC.

87
playing (measured 22 Aug 2026, 03:50 UTC)
8,081,384
lifetime visits
74%
liked (1,176 👍 / 410 👎)
392,975
favourites (48.6 per 1k visits)
15 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8727718210 August 2026 — 277 players21 August 2026 — 132 players21 August 2026 — 119 players21 August 2026 — 110 players21 August 2026 — 116 players22 August 2026 — 118 players22 August 2026 — 118 players22 August 2026 — 110 players22 August 2026 — 87 players10 August 202622 August 2026
9 measurements spanning 12 days, net -190. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–306 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5087-23
22 Aug 2026, 02:50110-8
22 Aug 2026, 01:50118no change
22 Aug 2026, 00:50118+2
21 Aug 2026, 23:50116+6
21 Aug 2026, 22:50110-9
21 Aug 2026, 21:50119-13
21 Aug 2026, 20:54132-145
10 Aug 2026, 14:22277first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin game pass
195 R$
limited
149 R$
Vip
49 R$
Sharky
25 R$
Fireworks
25 R$
Flying Carpet
25 R$
Scythe
25 R$
rocket rider
25 R$
sky claud
25 R$
speed coil
5 R$
jump coil
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,617,432 · 0.00% win
First Purchase · other14,406 · 0.00% win
100 spent · other2,472 · 0.00% win
Meet with Owner · other1,722 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
10 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0674no change
22 Aug 2026, 03:5074no change
22 Aug 2026, 02:5074no change
22 Aug 2026, 01:5074no change
22 Aug 2026, 00:5074no change
21 Aug 2026, 23:5074no change
21 Aug 2026, 22:5074no change
21 Aug 2026, 21:5074no change
21 Aug 2026, 20:5474no change
13 Aug 2026, 22:0574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.