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Project Smash

Project Smash

A Roblox experience owned by Project Smash.

Fighting & PvPENcombatactionmultiplayer

Project Smash is a fighting-pvp Roblox experience created on 2023-10-17. The game currently has 2006 players online. It has accumulated 323,309,449 lifetime visits, 437,579 favorites, and a 77% like percentage.

Description (written by the developer; not a statement by this register)

Max Level: 200 🖥️ Controls: • Attack: Left Click (X on Console) • Multi-Jump: Space (can be used up to three times) • Dash: Q (L3 on Console) • Block: F (RB on Console) • Emotes: B (R-Dpad on Console) Airborne Maneuvers: • Uppercut: While in the air, look up and click. (Y on Console) • Down Slam: While in the air, look down and click. (B on Console)

Last updated by the developer 6 Jul 2026, 01:38 UTC.

1,528
playing (measured 21 Aug 2026, 22:50 UTC)
324,258,078
lifetime visits
77%
liked (239,496 👍 / 70,436 👎)
437,579
favourites (1.3 per 1k visits)
17 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,4811,7451,61310 August 2026 — 1,745 players21 August 2026 — 1,481 players21 August 2026 — 1,550 players21 August 2026 — 1,528 players1,52810 August 202621 August 2026
4 measurements spanning 11 days, net -217. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,441–1,785 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:501,528-22
21 Aug 2026, 21:501,550+69
21 Aug 2026, 20:541,481-264
10 Aug 2026, 14:301,745first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Combo Master · other4,803,905
Seasonal Player · other2,348,526
Sharpshooter · other1,706,769
Knockout King · progression939,536
Thiefs Touch · other568,517
Level Up · progression126,447
Unstoppable0
Warlord0
Daily Grinder0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7721 Aug 2026, 20:54 — 77 % liked21 Aug 2026, 21:50 — 77 % liked21 Aug 2026, 22:50 — 77 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5077no change
21 Aug 2026, 21:5077no change
21 Aug 2026, 20:5477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.