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[💥]Allblox Battles

[💥]Allblox Battles

A Roblox experience owned by EOM STUDIO.

Fighting & PvPENcombat abilitiespvp battlesminigame

[💥]Allblox Battles is a fighting-pvp experience created on 2024-05-21. It has accumulated 50,338,487 lifetime visits and 99,956 favorites. Currently, 54 users are playing. The game holds a 95% like percentage. Tags include minigame, battle game, pvp, multiplayer, abilities, sports, mobile, console, xbox, pc, smash, and battlegrounds.

Description (written by the developer; not a statement by this register)

Acquire various combat abilities, combine them strategically, and fight for honor. If you are reported, you will be banned from the game. All your data in this game will be deleted in the future, and no appeals for lifting the ban will be accepted. tags: minigame, battle game, pvp, multiplayer, abilities, sports, mobile, console, xbox, pc, smash, battlegrounds

Last updated by the developer 17 Apr 2026, 09:33 UTC.

54
playing (measured 10 Aug 2026, 14:01 UTC)
50,338,487
lifetime visits
95%
liked (197,158 👍 / 11,399 👎)
100,058
favourites (2.0 per 1k visits)
21 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0143first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Daibutsu
599 R$
VIP
599 R$
Attract Ray
249 R$
200% Honor Award Weekly
149 R$
2X Coins when Hit/Kill/ASSIST
99 R$
[Aura]YelloLighting
99 R$
Supersonic
99 R$
[Aura]Fog
79 R$
Rebounce
59 R$
Daily Task Award 2x
49 R$
Emote Slots+
49 R$
Extra Reward
5 R$
AFK Permission
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join Game · welcome13,223,942 · 20.9% win
Kill 10 · other3,589,765 · 3.1% win
Kill 50 · other1,179,995 · 1.1% win
Unlock 10 Ability · progression656,664 · 2.0% win
Kill Dev · other2,174 · 0.00% win
Kill 10000 · other1,284 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9523 August 2026 — 95 % liked2 September 2026 — 95 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:2195no change
23 Aug 2026, 14:1795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.