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Push Up Battles

Push Up Battles

A Roblox experience owned by xFrozen x Frostyy.

SimulatorENstrength trainingdaily stagespet collection

Push Up Battles is a simulator experience created on October 29, 2023. The game has accumulated 48,439,093 lifetime visits and maintains a 98% like percentage. It currently has 1 player online and 99,794 favorites. The experience features daily stages, strength training mechanics, and pet collection systems within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Push Up Battles! NEW STAGES DAILY! 🏋️ Train To Gain Strength 🥊 Challenge People to Push up Battles! 🏆 Collect Wins & Pets! PREMIUM PLAYERS GET +10% Strength level & +10% SPEED ❤️ Like the game and join the group for 20% Strength Bonus! Tags: Race, Colors, Swords , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Energy, Stars, Racing, Raiding ,Friends ,Billy, Simulator

Last updated by the developer 7 May 2026, 11:24 UTC.

1
playing (measured 10 Aug 2026, 14:18 UTC)
48,439,093
lifetime visits
98%
liked (244,199 👍 / 4,841 👎)
99,677
favourites (2.1 per 1k visits)
29 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Pets
1,299 R$
MVP
650 R$
PRO
499 R$
OP Auto Fight!
499 R$
Christmas Premium Pass
399 R$
Triple Hatch
340 R$
x3 Wins
335 R$
x3 Power
285 R$
VIP
250 R$
x2 Wins
250 R$
Auto Hatch
205 R$
x2 Power
200 R$
+200 Storage
199 R$
Skip Timer
145 R$
+100 Storage
135 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome25,455,069 · 100.0% win
Defeat Strongman · progression5,787,960 · 52.6% win
Defeat SnowBoss · progression84,160 · 0.00% win
Defeat Poseidon · progression1,286 · 0.00% win
Defeat King Skeleton · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:3798no change
12 Oct 2026, 14:3698no change
2 Oct 2026, 14:3598no change
22 Sept 2026, 14:3498no change
12 Sept 2026, 14:3298no change
2 Sept 2026, 14:3098no change
23 Aug 2026, 14:1998first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.