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Ultimate Town Sandbox

Ultimate Town Sandbox

A Roblox experience owned by InfiniDev.

Sandbox & buildingENTown SimulationOpen WorldRoleplay

Ultimate Town Sandbox is a sandbox-building experience created on 2023-10-30. It currently has 115 players and 21,110,344 lifetime visits. The game holds 220,514 favorites and a 94% like percentage. It is categorized under sandbox-building.

Description (written by the developer; not a statement by this register)

THIS GAME IS STILL IN BETA AND HAS MANY FEATURES MISSING OR UNFINISHED! 🗺️ Explore the town of Vitex, located on Matthiola Isle. Ultimate Town Sandbox is what it says. You can do whatever you want, with (almost) no limits. Meet NPCs, work jobs, fight enemies, blow things up, drive cars, fly helicopters, dumpster dive, race, and so much more. ⚠️ This game can be very heavy to run! Your device should have 4 GB of RAM minimum, and 8 GB+ is recommended. 🎮 Controls can be found by pressing the controller icon in the inventory. For controller/console, press Select to access the virtual cursor. Premium players have a chance to get Premium customers at jobs. These customers give 5x Cash, 3x Customers, and 2x XP. Tags: Town, Roleplay, City, Jobs, Houses, Vehicles, Cars, Boats, Helicopters, Police, Moods, Inventory, NPC, FPS, Enemies, Customization

Last updated by the developer 18 Apr 2026, 18:45 UTC.

78
playing (measured 22 Aug 2026, 05:50 UTC)
21,169,312
lifetime visits
94%
liked (78,352 👍 / 4,778 👎)
221,239
favourites (10.5 per 1k visits)
30 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

78153115.510 August 2026 — 110 players21 August 2026 — 130 players21 August 2026 — 133 players21 August 2026 — 119 players21 August 2026 — 153 players22 August 2026 — 114 players22 August 2026 — 110 players22 August 2026 — 117 players22 August 2026 — 106 players22 August 2026 — 100 players22 August 2026 — 78 players10 August 202622 August 2026
11 measurements spanning 12 days, net -32. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–164 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5078-22
22 Aug 2026, 04:50100-6
22 Aug 2026, 03:50106-11
22 Aug 2026, 02:50117+7
22 Aug 2026, 01:50110-4
22 Aug 2026, 00:50114-39
21 Aug 2026, 23:50153+34
21 Aug 2026, 22:50119-14
21 Aug 2026, 21:50133+3
21 Aug 2026, 20:54130+20
10 Aug 2026, 14:50110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Trainer
250 R$
x2 Quest Slots
150 R$
NPC Spawner
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome4,799,330 · 37.4% win
Played Ultimate Town Sandbox · other4,796,254 · 37.3% win
Entrepreneur · other1,166,292 · 15.1% win
Maniac · other1,118,157 · 14.2% win
Friendly Conversations · social801,984 · 10.3% win
Collector · collection794,194 · 9.6% win
Timeless · other635,783 · 8.0% win
Harvester · other622,926 · 7.7% win
A Hygienic Option · other452,280 · 5.6% win
Maniac II · progression434,037 · 5.2% win
Swift Footed · other325,492 · 3.2% win
Swift Server · other310,844 · 4.5% win
Entrepreneur II · progression258,942 · 3.2% win
Timeless II · progression163,543 · 2.7% win
Collector II160,887 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3394no change
22 Aug 2026, 05:5094no change
22 Aug 2026, 04:5094no change
22 Aug 2026, 03:5094no change
22 Aug 2026, 02:5094no change
22 Aug 2026, 01:5094no change
22 Aug 2026, 00:5094no change
21 Aug 2026, 23:5094no change
21 Aug 2026, 22:5094no change
21 Aug 2026, 21:5094no change
21 Aug 2026, 20:5494no change
13 Aug 2026, 16:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

ultimatetownsandbox.fandom.com4 active editors · 3,167 edits
151 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.