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[ALPHA] FNaF: Time in The Past

[ALPHA] FNaF: Time in The Past

A Roblox experience owned by Continuum..

HorrorENFive Nights at Freddy'sHorrorAlpha Build

[ALPHA] FNaF: Time in The Past is a horror experience created on 2023-11-04. It has 6,645,158 lifetime visits and 154,079 favorites. Currently, 24 players are active. The game holds a 92% like percentage. It features controls for flashlight, crouching, running, and settings across keyboard and console platforms. The description notes slow updates due to remaster development and includes warnings for jumpscares and flashing lights.

Description (written by the developer; not a statement by this register)

[Updates will be slow due to ongoing [TITP Remaster] development. The current game may remain buggy in the meantime, Thank you.] ⚠️This game contains Jumpscares, Flashing Lights, Violence, and loud noises that may not be suitable for players with heart conditions and/or other medical conditions.⚠️ 🎮 CONTROLS 🎮 F - Flashlight C/CTRL - Crouch SHIFT - Run TAB - Settings Xbox/PlayStation: X/Square - Flashlight Right Joystick - Crouch Left Joystick - Run Menu Button - Settings 📕 Credits to Scott Cawthon for the creation of the original "Five Nights at Freddy's" media franchise. 📕 🛠️ This game is in ALPHA. Expect bugs. 🛠️ 🎧 Headphones recommended. 🎧 🖥️ A graphics level of 50% or more is recommended for the best experience. 🖥️ 🌟 Leave a like/favorite if you enjoy the game. And any form of donations [Revives, Merch] are appreciated! 🌟 Tags: Roblox Horror, Horror, Five Nights at Freddy's, FNAF, FNAF Roblox, Time in The Past, FNAF Multiplayer, FNAF Coop, FNaF

Last updated by the developer 2 Aug 2026, 20:50 UTC.

24
playing (measured 10 Aug 2026, 23:06 UTC)
6,645,158
lifetime visits
92%
liked (17,781 👍 / 1,597 👎)
154,252
favourites (23.2 per 1k visits)
4 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:0624first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spare Battery
100 R$
Battery Life
100 R$
Bigger Lobby
100 R$
Un-Chained
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Incident... · other56,581 · 3.9% win
[Unobtainable] Beat Pre-Alpha · progression38,533 · 0.00% win
You're Finally Awake. · welcome37,393 · 1.4% win
Beat Alpha · progression4,835 · 0.30% win
Normal Mode · other4,561 · 0.30% win
Nightmare Mode · progression324 · 0.00% win
Hard Mode · progression202 · 0.00% win
Meet the Owners · other184 · 0.00% win
Pay2Win · other177 · 0.00% win
Purgatory Conqueror · progression40 · 0.00% win
[Unobtainable] Beat Demo · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:1892no change
13 Aug 2026, 23:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.