[ALPHA] FNaF: Time in The Past
A Roblox experience owned by Continuum..
HorrorENFive Nights at Freddy'sHorrorAlpha Build
[ALPHA] FNaF: Time in The Past is a horror experience created on 2023-11-04. It has 6,645,158 lifetime visits and 154,079 favorites. Currently, 24 players are active. The game holds a 92% like percentage. It features controls for flashlight, crouching, running, and settings across keyboard and console platforms. The description notes slow updates due to remaster development and includes warnings for jumpscares and flashing lights.
Description (written by the developer; not a statement by this register)
[Updates will be slow due to ongoing [TITP Remaster] development. The current game may remain buggy in the meantime, Thank you.] ⚠️This game contains Jumpscares, Flashing Lights, Violence, and loud noises that may not be suitable for players with heart conditions and/or other medical conditions.⚠️ 🎮 CONTROLS 🎮 F - Flashlight C/CTRL - Crouch SHIFT - Run TAB - Settings Xbox/PlayStation: X/Square - Flashlight Right Joystick - Crouch Left Joystick - Run Menu Button - Settings 📕 Credits to Scott Cawthon for the creation of the original "Five Nights at Freddy's" media franchise. 📕 🛠️ This game is in ALPHA. Expect bugs. 🛠️ 🎧 Headphones recommended. 🎧 🖥️ A graphics level of 50% or more is recommended for the best experience. 🖥️ 🌟 Leave a like/favorite if you enjoy the game. And any form of donations [Revives, Merch] are appreciated! 🌟 Tags: Roblox Horror, Horror, Five Nights at Freddy's, FNAF, FNAF Roblox, Time in The Past, FNAF Multiplayer, FNAF Coop, FNaF
Last updated by the developer 2 Aug 2026, 20:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:06 | 24 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 23:18 | 92 | no change |
| 13 Aug 2026, 23:17 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.