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[PART 2] Forgotten Memories 🍕

[PART 2] Forgotten Memories 🍕

A Roblox experience owned by Qubix Games.

HorrorENFive Nights at Freddy'sHorrorMultiplayer

[PART 2] Forgotten Memories 🍕 is a horror experience created on 2022-01-08. It currently has 164 players online. The game has accumulated 169,629,747 lifetime visits and 1,370,682 favorites. User engagement shows a 93% like percentage. The description indicates the title is in beta status and references the Five Nights at Freddy's franchise.

Description (written by the developer; not a statement by this register)

📖 Story: After a group of friends take a security job at an abandoned pizzeria. They slowly start to uncover the mystery behind the abandonment of Freddy's Pizzeria. ⚠️ This game contains jumpscares, flashing lights, and loud noises that may not be suitable for players with heart conditions and/or other medical conditions. 📙 Credits to Scott Cawthon for the creation of the original "Five Nights at Freddy's" media franchise. 👍 Leave a like if you enjoy our content. 📝 Join our group to receive 1,000 in-game cash. 🛠️ This game is in BETA. Expect bugs. 🎧 Headphones recommended. 🖥️ A 50% or more graphics level is recommended for the best experience. Tags: FNAF, Horror, Five Nights at Freddy's, FNAF Roblox, Roblox Horror, Forgotten Memories, FNAF Multiplayer, Multiplayer

Last updated by the developer 1 Jun 2026, 19:15 UTC.

85
playing (measured 22 Aug 2026, 08:50 UTC)
169,768,329
lifetime visits
93%
liked (340,908 👍 / 23,956 👎)
1,371,957
favourites (8.1 per 1k visits)
8 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

85242163.510 August 2026 — 183 players21 August 2026 — 166 players21 August 2026 — 184 players21 August 2026 — 186 players21 August 2026 — 188 players22 August 2026 — 178 players22 August 2026 — 229 players22 August 2026 — 177 players22 August 2026 — 231 players22 August 2026 — 242 players22 August 2026 — 208 players22 August 2026 — 143 players22 August 2026 — 129 players22 August 2026 — 85 players10 August 202622 August 2026
14 measurements spanning 12 days, net -98. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–266 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:5085-44
22 Aug 2026, 07:50129-14
22 Aug 2026, 06:50143-65
22 Aug 2026, 05:50208-34
22 Aug 2026, 04:50242+11
22 Aug 2026, 03:50231+54
22 Aug 2026, 02:50177-52
22 Aug 2026, 01:50229+51
22 Aug 2026, 00:50178-10
21 Aug 2026, 23:50188+2
21 Aug 2026, 22:50186+2
21 Aug 2026, 21:50184+18
21 Aug 2026, 20:54166-17
10 Aug 2026, 14:18183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Character
599 R$
Extra Life
499 R$
VIP
359 R$
Faster Sprint
349 R$
Extra Battery
199 R$
Longer Battery Life
199 R$
2x Cash
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome27,983,435 · 95.1% win
Complete Night 1 · progression8,916,440 · 24.5% win
Complete Night 2 · progression2,554,031 · 4.3% win
Complete Night 3 · progression1,644,892 · 3.1% win
Complete Night 4 · progression1,071,539 · 2.2% win
Complete Night 5 · progression838,263 · 1.8% win
Complete The Pizzeria · progression729,252 · 1.4% win
Evaded Marionette · other429,578 · 0.60% win
Why. . . · other287,944 · 0.40% win
Complete The Underground · progression271,179 · 0.20% win
20x6 · other209,463 · 0.00% win
[NIGHTMARE] Complete Night 3 · progression173,806 · 0.10% win
[NIGHTMARE] Complete Night 4 · progression126,809 · 0.00% win
[NIGHTMARE] Complete Night 5 · progression123,149 · 0.00% win
Old Habits Die Hard · other114,975 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked21 August 20262 September 2026
15 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4993no change
23 Aug 2026, 12:4793no change
22 Aug 2026, 08:5093no change
22 Aug 2026, 07:5093no change
22 Aug 2026, 06:5093no change
22 Aug 2026, 05:5093no change
22 Aug 2026, 04:5093no change
22 Aug 2026, 03:5093no change
22 Aug 2026, 02:5093no change
22 Aug 2026, 01:5093no change
22 Aug 2026, 00:5093no change
21 Aug 2026, 23:5093no change
21 Aug 2026, 22:5093no change
21 Aug 2026, 21:5093no change
21 Aug 2026, 20:5493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.