Nightlight [HORROR]
A Roblox experience owned by Nokain Studio.
HorrorENsurvival horrorpuzzleco-op
Nightlight [HORROR] is a horror experience created on 2023-11-05. It currently has 14 players online. The game has accumulated 68,465,477 lifetime visits, 328,453 favorites, and an 85% like percentage. Players navigate a forest setting to collect notes while managing a candle mechanic.
Description (written by the developer; not a statement by this register)
Welcome to Nightlight [HORROR]! 【 About 】 Lost in a forest in the dead of night, you seek out refuge in a friendly stranger's home, but something feels off. You must atone for your past greed. Collect 8 notes spelling out "Selfish." to break free. Stay vigilant, your candle is your lifeline. This game can be difficult for new players, do not be upset if you don't beat it the first try. 【 Recommendations】 ⚠️ At least 60% graphics recommended 🤝 Joining with other players can be used to your advantage 🔥 Protect your candle's flame by finding hidden matches 🎧 Headphones recommended ❗ Join the group and community 🛠️ Game is still in early testing. Many things could change. Please report bugs. Tags: Horror, Night, Dark, Light, Scary, Night Light, Midnight, HORROR
Last updated by the developer 13 Feb 2026, 10:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:08 | 21 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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