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Lexington & Concord

Lexington & Concord

A Roblox experience owned by STUDIO OSNOLA.

ShooterENhistoricalAmerican RevolutionPvP

Lexington & Concord is a shooter experience created on 2023-11-05. It currently has 1,910 players and 42,464,690 lifetime visits. The game holds 186,841 favorites and an 87% like percentage. Developed by @28Pixels, @GE5AFF, @Dr_Raymen, @Shoesslept, @ADesiredFanatic, and @Around_th, it focuses on historical American conflicts.

Description (written by the developer; not a statement by this register)

Current Version: v1.6.0 [The 4th of July Update] This game is not finished. Lexington and Concord is a PVP game centered on historical American conflicts. Join the community server below for the most up-to-date information! In-game rules: - Exploiting is forbidden. - Ban evading is also forbidden. - Do not glitch abuse, harass players, start false votes, or instigate conflict. - All Roblox TOS violations are prohibited. UGC Store: https://www.roblox.com/catalog?Category=1&CreatorName=STUDIO+OSNOLA Developed by: @28Pixels, @GE5AFF, @Dr_Raymen, @Shoesslept, @ADesiredFanatic, @Around_thehut, @Pthonus_5167, @BAC0N_WOW

Last updated by the developer 26 Oct 2026, 01:22 UTC.

1,232
playing (measured 26 Oct 2026, 03:50 UTC)
43,262,694
lifetime visits
87%
liked (51,585 👍 / 7,920 👎)
188,998
favourites (4.4 per 1k visits)
5 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2222,3301,2761,2325 October 202626 October 2026
500 measurements spanning 21 days, net +428. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:501,232-366
26 Oct 2026, 02:501,598-219
26 Oct 2026, 01:501,817+213
26 Oct 2026, 00:501,604+9
25 Oct 2026, 23:501,595-32
25 Oct 2026, 22:501,627+113
25 Oct 2026, 21:501,514+87
25 Oct 2026, 20:501,427+245
25 Oct 2026, 19:501,182+354
25 Oct 2026, 18:50828-26
25 Oct 2026, 17:50854-31
25 Oct 2026, 16:50885-26
25 Oct 2026, 15:50911-161
25 Oct 2026, 14:501,072-268
25 Oct 2026, 13:501,340-1
25 Oct 2026, 12:501,341+93
25 Oct 2026, 11:501,248+119
25 Oct 2026, 10:501,129-36
25 Oct 2026, 09:501,165-101
25 Oct 2026, 08:501,266first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Server Size & Publishing
500 R$
Regiment Pack 8
150 R$
Regiment Pack 7
150 R$
Regiment Pack 6
150 R$
Regiment Pack 5
150 R$
Regiment Pack 2
150 R$
Regiment Pack 4
150 R$
Regiment Pack 1
150 R$
Regiment Pack 3
150 R$
Cosmetic Pack 1
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rule Britannia! · other545,197 · 2.9% win
Our Freedom and Our Rights · other239,678 · 1.6% win
Marked For Death · other199,399 · 1.1% win
Liberty Or Death · other171,783 · 0.80% win
Angel On Foot · other131,244 · 1.1% win
Gibraltar of North America · other110,490 · 3.5% win
Stowaway · other109,865 · 1.1% win
God Save the King · other108,684 · 1.1% win
Our Flag Was Still There · progression84,855 · 0.30% win
To Break the Banner · progression76,816 · 0.90% win
Major Miscalculation · other59,745 · 1.0% win
King of the Hill · other55,785 · 2.3% win
A Rifleman's Creed · other48,046 · 0.60% win
False Hope · other40,266 · 0.00% win
Fire and Sword · progression22,387 · 6.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 202626 October 2026
1558 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1558
Measured (UTC)% likedChange
26 Oct 2026, 03:5087no change
26 Oct 2026, 02:5087no change
26 Oct 2026, 01:5087no change
26 Oct 2026, 00:5087no change
25 Oct 2026, 23:5087no change
25 Oct 2026, 22:5087no change
25 Oct 2026, 21:5087no change
25 Oct 2026, 20:5087no change
25 Oct 2026, 19:5087no change
25 Oct 2026, 18:5087no change
25 Oct 2026, 17:5087no change
25 Oct 2026, 16:5087no change
25 Oct 2026, 15:5087no change
25 Oct 2026, 14:5087no change
25 Oct 2026, 13:5087no change
25 Oct 2026, 12:5087no change
25 Oct 2026, 11:5087no change
25 Oct 2026, 10:5087no change
25 Oct 2026, 09:5087no change
25 Oct 2026, 08:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.