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High Iron [Alpha]

High Iron [Alpha]

A Roblox experience owned by - Nebula Games -.

SimulatorENtrain simulatorrealisticsandbox

High Iron [Alpha] is a simulator experience created on 2023-12-04. It has recorded 1,622,678 lifetime visits and 36,764 favorites. Currently, 19 users are playing. The title holds a 79% like percentage. The game focuses on realistic train simulation mechanics.

Description (written by the developer; not a statement by this register)

Serve waybills and hear the rolling thunder out on the high iron! High Iron is a realistic North American train simulator that encourages you to play your own way! Choose from our unique selection of locomotives and rolling stock to assemble your own train and ride the rails! Cruise down the mainline, stop at stations, switch cars at industries, and more! This game is in early development and is paid access as a result, but will be free-to-play down the line! You may experience bugs or find incomplete features during this stage of production. In its current form, High Iron is a free-roam sandbox game, but will later feature a currency system and objectives that can be completed to earn rewards and collect new trains! Developing such features takes time, and we do not have a consistent update schedule, so please be patient while waiting for new content. To be informed about future updates, join the Nebula Games group!

Last updated by the developer 31 Jul 2026, 02:56 UTC.

19
playing (measured 10 Aug 2026, 18:33 UTC)
1,622,678
lifetime visits
79%
liked (5,189 👍 / 1,339 👎)
37,233
favourites (22.9 per 1k visits)
4 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3322first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Relics of Tahoe
75 R$
Mystery Merger
25 R$
Bold 'n Gold
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clear Signal · other308,638 · 50.4% win
Alpha Player · other296,049 · 50.4% win
Railway Historian · collection5,473 · 0.60% win
Pre-Alpha Tester · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5379no change
24 Aug 2026, 11:3679no change
14 Aug 2026, 11:3579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.