Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
BTA: Basic Subway Freedrive

BTA: Basic Subway Freedrive

A Roblox experience owned by Divcetive Corporation.

SimulatorENtrain simulatorpublic transportationroleplay

BTA: Basic Subway Freedrive is a simulator experience created on 2023-12-05. It has recorded 3,672,118 lifetime visits and 7,704 favorites. Currently, 15 users are playing. The experience holds an 84% like percentage. The description notes specific device requirements and account age restrictions for access.

Description (written by the developer; not a statement by this register)

⚠️READ: No Updates Due to Robloxs new Game Publishing Requirements for certain age groups & Account has to be 7 days or older to play! Game is NOT for Low-end devices, especially android devices⚠️ Welcome to Basic Subway Freedrive, Set in a Fictional City where you can Ride or Operate any type of Train, with Peak Direction Express Service. ⚠️A decent to high-end device and strong internet connection is strongly advised for the best performance!⚠️ Like and Favorite to show your support!👍✅Next Goal is 2,700 Likes⭐ Shutdown = Update/Bug Fix Join our communications server or view the group announcements for previews of upcoming updates, & more! tags: mta, bta, basic, nyc, nyct, ny, train, trains, subway, freedrive, game, realistic, simulator, free, roleplay, metro, sim, vehicle, drive, driving, motorman, operator, city, public, transportation

Last updated by the developer 4 Aug 2026, 01:36 UTC.

15
playing (measured 10 Aug 2026, 19:16 UTC)
3,672,118
lifetime visits
84%
liked (2,631 👍 / 491 👎)
7,765
favourites (2.1 per 1k visits)
5 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donations
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Basic Subway Freedrive · other649,938 · 65.7% win
Beta Tester · other73,871 · 0.00% win
Abandoned Platforms · progression19,913 · 0.50% win
Day 1: 2025 · other1,173 · 0.00% win
Day 4: 2026 · other1,066 · 0.00% win
Day 3: 2026 · other926 · 0.00% win
You Attended · welcome890 · 0.00% win
Day 2: 2025 · other846 · 0.00% win
Day 2: 2024 · other765 · 0.00% win
Day 4: 2025 · other719 · 0.00% win
Day 1: 2024 · other640 · 0.00% win
Day 3: 2025 · other593 · 0.00% win
Day 2 · other545 · 0.00% win
Day 1 · welcome296 · 0.00% win
Day 4 · progression288 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0484no change
14 Aug 2026, 04:0484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.