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Make Donuts and Prove Mom Wrong

Make Donuts and Prove Mom Wrong

A Roblox experience owned by best tycoons studio.

TycoonENcookingfactory tycoonmulti-language

Make Donuts and Prove Mom Wrong is a tycoon experience created on 2023-12-13. The game has accumulated 11,089,098 lifetime visits and 35,287 favorites. Currently, 9 players are active. The title holds a 92% like percentage. The description includes multilingual text and group promotion details.

Description (written by the developer; not a statement by this register)

Become the biggest donut factory ever 💵 JOIN GROUP FOR 50% CASH BOOST ⚙ JOIN THE GROUP FOR THE LATEST CODES. Inspired by badass experiences and joshua おいしいドーナツを作りましょう Делайте вкусные пончики 맛있는 도넛을 만들어보세요 hacer deliciosas donas

Last updated by the developer 26 May 2026, 23:06 UTC.

9
playing (measured 10 Aug 2026, 14:02 UTC)
11,089,098
lifetime visits
92%
liked (12,940 👍 / 1,074 👎)
35,336
favourites (3.2 per 1k visits)
13 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
299 R$
x2 Cash
199 R$
Faster Workers
199 R$
HIRE GRANDMA
150 R$
Quick Restockers
150 R$
Top G
150 R$
Donut Boss
150 R$
Gordon Ramsay
150 R$
x2 Donuts Sold
99 R$
x2 Speed
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Began Journey · welcome4,730,519 · 100.0% win
Passed Tutorial · welcome3,476,090 · 100.0% win
Proved Mom Wrong · other138,135 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3892no change
23 Aug 2026, 19:3792no change
13 Aug 2026, 19:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.