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Tapping Legends Final!

Tapping Legends Final!

A Roblox experience owned by Shiny Star Games.

TycoonENpet collectionclicker/idleegg hatching

Tapping Legends Final! is a tycoon experience created on December 21, 2023. The game has accumulated 9,318,971 lifetime visits and holds 15,478 favorites. Currently, one user is playing. The title maintains a 97% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

Welcome to Tapping Legends Final! 🐾 Collect pets and explore new areas to explore new possibilities! 💫 👆 Click to get taps! 🥚 Hatch Eggs! 🐾 Collect Pets! ⭐ Upgrade your pets to make them powerful! 🌎 Explore new worlds! 😎 Premium Benefits: +10% Taps, +5% Rubies! 💖 Shiny Star Games

Last updated by the developer 24 Jul 2026, 14:59 UTC.

1
playing (measured 10 Aug 2026, 14:02 UTC)
9,318,971
lifetime visits
97%
liked (29,356 👍 / 955 👎)
15,458
favourites (1.7 per 1k visits)
21 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Hunter
1,500 R$
Magic Eggs
700 R$
+3 Eggs Hatched
450 R$
+3 Pets Equipped
400 R$
Lucky Eggs
400 R$
Faster Hatch
400 R$
Super Drops
400 R$
Double Rubies
350 R$
Premium Auto Clicker
300 R$
+2 Pets Equipped
250 R$
Faster Breakables
200 R$
Double Taps
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome921,757 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4997no change
23 Aug 2026, 20:4897no change
13 Aug 2026, 20:4797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.