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[☀️EVENT☀️] Clicker Islands!

[☀️EVENT☀️] Clicker Islands!

A Roblox experience owned by Paralex Games.

Clicker & idleENclickerpet collectionsummer event

[☀️EVENT☀️] Clicker Islands! is a clicker-idle Roblox experience created on 2025-07-18. The game has accumulated 1,949,618 lifetime visits and 88,173 favorites. Currently, six users are playing. The title holds a 96% like percentage. It features summer event content, including new pets, currencies, and zones.

Description (written by the developer; not a statement by this register)

👍🏻NEXT CODE AT 10,000 LIKES! 🍀X2 Luck for the weekend!🍀 🚨UPDATE LOG🚨 🌊 Summer Event! 🏝️ Summer Island With 10 Zones! ☀️ Summer Coins Currency! 🐚 Golden Shells Currency - Obtainable From Huge Summer Chests and Dungeons! 🛒 2 Merchants! 🎰 Summer Fortune Wheel! 🦈 Event Boss: Summer Shark! 📦 Summer Chest 🥚 New Summer Egg 🐶 16 New Pets 💪 Summer Upgrades Shop With Limited Time Upgrades! 🌟 And Many More! ⚡ Click to earn Clicks! 🥚 Hatch epic, legendary, and secret pets to grow your collection! 🌍 Unlock new worlds by rebirthing! 🔄 Rebirth to multiply your Clicks and earn Gems for upgrades! 💥 Upgrade, trade, and evolve your pets to climb the leaderboards and become the ultimate Clicking Master! ❤️ Join the group for extra +1 Pet Equip! Tags: Clicker, Tapping, Hatching, clicker, click, clicker simulator, tapper, bgs, tap, egg, Tapping made by ParalexDev! ❤️

Last updated by the developer 9 Aug 2026, 22:00 UTC.

6
playing (measured 10 Aug 2026, 15:20 UTC)
1,949,618
lifetime visits
96%
liked (9,349 👍 / 391 👎)
88,371
favourites (45.3 per 1k visits)
18 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[🏷️-15%🏷️] X2 Rebirths
380 R$
[🏷️-15%🏷️] +3 Pets Equipped
339 R$
[🏷️-15%🏷️] X2 Clicks
296 R$
[🏷️-15%🏷️] X2 Luck
296 R$
[🏷️-15%🏷️] +250 Inventory Space
169 R$
[🏷️-15%🏷️] X2 Gems
169 R$
[🏷️-15%🏷️] +1 Pet Equipped
126 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome827,456 · 100.0% win
??? · other290 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4796no change
14 Aug 2026, 09:4796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.