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[F3X] Whimsical Building

[F3X] Whimsical Building

A Roblox experience owned by Team Whimsical.

Sandbox & buildingENF3X Building ToolsCreative SandboxModeration Commands

[F3X] Whimsical Building is a sandbox-building experience created on 2017-12-28. The game currently has 86 players online. It has accumulated 10,393,505 lifetime visits, with a 77% like percentage and 26,685 favorites. The experience utilizes F3X Building Tools and includes commands for moderation, teleportation, and camera controls.

Description (written by the developer; not a statement by this register)

🔨Whimsical is a building game that uses F3X Building Tools. 📜Commands: • /modcall - calls a moderator if there are none in-game • !help - calls a moderator if there is one in-game • /tp (player) - teleports • /rmute / /unrmute (player) - mutes a player's donor boombox • /votekick (player) - to votekick someone (only works if there are no staff in-game) • ;ab - Spawns back in builds that were deleted when you left • F9 or /console - for F3X logs • Press SHIFT + P to go in to Cinematic mode • Press R two times to toggle Camera Collision • Press L two times to toggle Camera Locking • Press [ to toggle player's part indicator • Press R once to toggle ragdoll (requires Fun Tools gamepass) ⚠️Ban Appeals: Join the game and you'll be redirected to ban appeals.⚠️ How to export your build to studio: https://devforum.roblox.com/t/O_O/2430126 Join our group! https://www.roblox.com/groups/group.aspx?gid=3337081 "This is a land full of good builders and purple" - BeemoIsNice

Last updated by the developer 9 Aug 2026, 15:06 UTC.

86
playing (measured 10 Aug 2026, 18:33 UTC)
10,393,505
lifetime visits
78%
liked (9,340 👍 / 2,688 👎)
27,010
favourites (2.6 per 1k visits)
28 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:33101first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donor
100 R$
FunTools
50 R$
Tip
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome [5th Year] · welcome235,131 · 0.00% win
Welcome [6th Year] · welcome198,695 · 0.00% win
Welcome [4th Year] · welcome176,822 · 0.00% win
Welcome [7th Year] · welcome99,359 · 0.00% win
Welcome [Year 8] · welcome75,129 · 0.00% win
Welcome [3rd Year] · welcome66,907 · 0.00% win
Welcome58,485 · 23.0% win
Welcome [Year 2] · welcome16,747 · 0.00% win
Welcome [Year 1] · welcome9,420 · 0.00% win
2024 Christmas Ornament Event · social78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.513 August 2026 — 77 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:1578no change
12 Oct 2026, 20:0878no change
2 Oct 2026, 20:0778no change
22 Sept 2026, 20:0678no change
12 Sept 2026, 20:0578no change
2 Sept 2026, 20:0578no change
23 Aug 2026, 20:0478+1
13 Aug 2026, 20:0377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.