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Blood Sweat and Pixels BETA

Blood Sweat and Pixels BETA

A Roblox experience owned by Awesome Sauce Productions.

MinigamesENround-basedrandomizercosmetics

Blood Sweat and Pixels BETA is a minigame created on 2023-12-26. It records 24,810,428 lifetime visits and 213,499 favorites. Currently, 202 players are active. The experience maintains a 90% like percentage. The description notes open beta status with updates including boosts, a new shop, and additional items.

Description (written by the developer; not a statement by this register)

We are currently in open beta, expect lots more content to come! UPDATE 0.7.0 - BOOSTS: Use Round Boosts to add a new challenge to gameplay! Use Life Boosts to get an extra upgrade during a life! - NEW SHOP: All cosmetics are now available through small sets of Gachapods! - UI REFRESH: New MVP Screen + changes to streamline gameplay! - 3 NEW ITEMS: All community suggested! Bubblegun, Tunnel Claws and Jetpack Blood Sweat and Pixels (BSAP) is a round based randomizer. Players are given a random set of 3 items (Melee, Ranged and Special). Items can be used in lots of different combinations together making each round of BSAP unique! Version 0.7.2

Last updated by the developer 13 Jun 2026, 19:27 UTC.

94
playing (measured 22 Aug 2026, 05:50 UTC)
24,909,403
lifetime visits
90%
liked (61,947 👍 / 6,819 👎)
214,621
favourites (8.6 per 1k visits)
26 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94305199.510 August 2026 — 183 players21 August 2026 — 202 players21 August 2026 — 207 players21 August 2026 — 256 players21 August 2026 — 259 players22 August 2026 — 291 players22 August 2026 — 305 players22 August 2026 — 234 players22 August 2026 — 190 players22 August 2026 — 186 players22 August 2026 — 94 players10 August 202622 August 2026
11 measurements spanning 12 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–337 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5094-92
22 Aug 2026, 04:50186-4
22 Aug 2026, 03:50190-44
22 Aug 2026, 02:50234-71
22 Aug 2026, 01:50305+14
22 Aug 2026, 00:50291+32
21 Aug 2026, 23:50259+3
21 Aug 2026, 22:50256+49
21 Aug 2026, 21:50207+5
21 Aug 2026, 20:54202+19
10 Aug 2026, 16:48183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Admin Panel +
239 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Press Start · welcome3,523,854 · 64.1% win
Whack-a-Mole · other972,697 · 15.5% win
Arch Nemesis · other940,926 · 19.0% win
HOME-RUN · other801,051 · 13.7% win
Full of Lead · other722,395 · 13.5% win
Robloxian Meat Cuts · collection677,268 · 11.8% win
Bullseye · other651,690 · 10.7% win
Trick Me Twice · other634,583 · 10.9% win
I'm Off On Holiday · other579,180 · 10.0% win
A World of Hurt · progression569,525 · 9.2% win
THE MVP · other389,140 · 6.8% win
It's Out For Blood · other308,605 · 4.6% win
Nuclear Weapons Testing · other297,805 · 7.7% win
BLOOD, SWEAT AND PROSPER · other167,829 · 1.9% win
Scolding Hot Shower · other163,074 · 2.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked21 August 20262 September 2026
12 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:1890no change
23 Aug 2026, 16:0290no change
22 Aug 2026, 05:5090no change
22 Aug 2026, 04:5090no change
22 Aug 2026, 03:5090no change
22 Aug 2026, 02:5090no change
22 Aug 2026, 01:5090no change
22 Aug 2026, 00:5090no change
21 Aug 2026, 23:5090no change
21 Aug 2026, 22:5090no change
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.