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🍣 MAKE SUSHI AND PROVE DAD WRONG

🍣 MAKE SUSHI AND PROVE DAD WRONG

A Roblox experience owned by best tycoons studio.

TycoonENcookingrestaurant managementkorean/japanese text

🍣 MAKE SUSHI AND PROVE DAD WRONG is a tycoon experience created on 2023-12-30. The game currently has 17 players online. It has accumulated 26,408,923 lifetime visits, 94,395 favorites, and maintains a 93% like percentage. The description outlines a premise involving opening a sushi restaurant to compete with an established competitor.

Description (written by the developer; not a statement by this register)

🍣 you've had enough of eating at The Sushi for the past 30 years. they believe their sushi is the best, but it really tastes like trash. to prove them wrong, you decide to make your own sushi restaurant to out-sushi The Sushi. 👍 LIKE THE GAME TO BRING BACK KANYE 💵 JOIN THE GROUP FOR 50% CASH BOOST 📋 JOIN THE GROUP FOR THE LATEST CODES Codes: JOINED, RELEASE Inspired by badass experiences and joshua おいしいお寿司を作ってください 맛있는 초밥을 만들어 보세요 ทำซูชิแสนอร่อย

Last updated by the developer 26 Jul 2026, 18:02 UTC.

17
playing (measured 10 Aug 2026, 14:02 UTC)
26,408,923
lifetime visits
93%
liked (46,796 👍 / 3,458 👎)
94,302
favourites (3.6 per 1k visits)
30 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:024first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hire TOP G
399 R$
AUTO SELL
399 R$
Hire Rock
299 R$
Hire Gordon Ramsy
299 R$
Hire SALT BA
299 R$
Hire IShowSpeed
199 R$
SPEEDY PROCESSOR WORKERS
199 R$
2x CASH
199 R$
Hire uncle roger
199 R$
Hire Sushi Boss
149 R$
SUPER FAST RESTOCKERS
99 R$
SPRINT
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

passed the tutorial · welcome8,427,362 · 92.0% win
prove dad wrong · other396,085 · 5.4% win
met creator · other57 · 0.00% win
Started the sushi EMPIRE · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0493no change
23 Aug 2026, 15:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.