Happy Family
A Roblox experience owned by DreamFall Studios.
HorrorENstory-drivenhorrorfamily
Happy Family is a horror experience created on 2024-01-11. It has 37,405,146 lifetime visits, 466,842 favorites, and an 81% like percentage. Currently, 151 players are active. The game features a story-driven narrative with a grayscale aesthetic and 2D-inspired character models within a 3D environment.
Description (written by the developer; not a statement by this register)
Happy Family is a story-driven horror experience where you play the role of a child living with their family. As the game progresses, the child notices that one of their siblings never shows up to the family dinner table. This curiosity leads them to discover the forces in their basement, driving them into a path filled with horrors. The game focuses on building an atmosphere with a mostly grayscale color palette that uses color sparsely for dramatic effect. Its character models and animations take cues from horror drawings, blending 2D characters, items, and textures in a 3D world. This title is currently in development and is expected to be updated soon with a new chapter.
Last updated by the developer 6 Aug 2026, 09:15 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 05:50 | 79 | -28 |
| 23 Aug 2026, 04:50 | 107 | -38 |
| 23 Aug 2026, 03:50 | 145 | +12 |
| 23 Aug 2026, 02:50 | 133 | -34 |
| 23 Aug 2026, 01:50 | 167 | +23 |
| 23 Aug 2026, 00:50 | 144 | -28 |
| 22 Aug 2026, 23:50 | 172 | -49 |
| 22 Aug 2026, 22:50 | 221 | -7 |
| 22 Aug 2026, 21:50 | 228 | -51 |
| 22 Aug 2026, 20:50 | 279 | -7 |
| 22 Aug 2026, 19:50 | 286 | +69 |
| 22 Aug 2026, 18:50 | 217 | -44 |
| 22 Aug 2026, 17:50 | 261 | -4 |
| 22 Aug 2026, 16:50 | 265 | +23 |
| 22 Aug 2026, 15:50 | 242 | -5 |
| 22 Aug 2026, 14:50 | 247 | +55 |
| 22 Aug 2026, 13:50 | 192 | +10 |
| 22 Aug 2026, 12:50 | 182 | -8 |
| 22 Aug 2026, 11:50 | 190 | +17 |
| 22 Aug 2026, 10:50 | 173 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 14:51 | 81 | no change |
| 23 Aug 2026, 05:50 | 81 | no change |
| 23 Aug 2026, 04:50 | 81 | no change |
| 23 Aug 2026, 03:50 | 81 | no change |
| 23 Aug 2026, 02:50 | 81 | no change |
| 23 Aug 2026, 01:50 | 81 | no change |
| 23 Aug 2026, 00:50 | 81 | no change |
| 22 Aug 2026, 23:50 | 81 | no change |
| 22 Aug 2026, 22:50 | 81 | no change |
| 22 Aug 2026, 21:50 | 81 | no change |
| 22 Aug 2026, 20:50 | 81 | no change |
| 22 Aug 2026, 19:50 | 81 | no change |
| 22 Aug 2026, 18:50 | 81 | no change |
| 22 Aug 2026, 17:50 | 81 | no change |
| 22 Aug 2026, 16:50 | 81 | no change |
| 22 Aug 2026, 15:50 | 81 | no change |
| 22 Aug 2026, 14:50 | 81 | no change |
| 22 Aug 2026, 13:50 | 81 | no change |
| 22 Aug 2026, 12:50 | 81 | no change |
| 22 Aug 2026, 11:50 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.