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[UPD]Helicopter testing🚁

[UPD]Helicopter testing🚁

A Roblox experience owned by Helicopter Testing studios.

SimulatorENflight simulationvehicle testingarcade controls

Helicopter testing🚁 is a simulator experience created on 2024-01-18. It currently has 115 players and 7,606,364 lifetime visits. The experience holds 35,623 favorites and maintains a 51% like percentage.

Description (written by the developer; not a statement by this register)

🔊Welcome to Helicopter Testing! 🚁 In Helicopter Testing, you have access to many different helicopters to test and fly. The controls are really simple and easy. Some helicopters have especial abilities. Controls: WSAD:to move around Q:to go Down E:to go Up F:to Shot/Fire thanks for playing😊

Last updated by the developer 21 Aug 2026, 15:25 UTC.

77
playing (measured 21 Aug 2026, 20:54 UTC)
7,701,872
lifetime visits
51%
liked (559 👍 / 533 👎)
47,453
favourites (6.2 per 1k visits)
18 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

771099311 August 2026 — 109 players21 August 2026 — 77 players11 August 202621 August 2026
2 measurements spanning 11 days, net -32. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–114 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5477-32
11 Aug 2026, 01:17109first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 🚁Helicopter speed💨[permenet]
50 R$
OP Admin gun[permanent]✨
25 R$
Combo pass🌟
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome🌟 · welcome2,696,901 · 100.0% win
🪂You reached 1000 Studs🎇 · progression16,452 · 20.6% win
🏆You faund Mcqueen🚗 · collection3,754 · 0.00% win
🎉You completed the easy obby🏆 · progression3,745 · 1.1% win
You found evil_bacon!😈 · collection2,442 · 0.20% win
secret🔐 · secret146 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5113 August 2026 — 51 % liked21 August 2026 — 51 % liked23 August 2026 — 51 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:2051no change
21 Aug 2026, 20:5451no change
13 Aug 2026, 22:1951first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.