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Bikelife Miami 2

Bikelife Miami 2

A Roblox experience owned by Bikelife: Community.

SimulatorENdrivingmotorcyclesopen world

Bikelife Miami 2 is a simulator experience created on 2024-01-21. It has accumulated 58,761,536 lifetime visits and 489,299 favorites. Currently, 48 users are playing. The game holds a 90% like percentage. Controls support PC, console, and mobile platforms. Credits list oniyahk, StadryxDev, and Destructionater3.

Description (written by the developer; not a statement by this register)

Latest Code: "REVAMP_FIX" (Make sure to join our roblox group to use this code). 💻PC CONTROLS💻 E - Shift Up Q - Shift Down P - Hard Brake / Park W - Drive A - Left Turn D - Right Turn S - Brakes Left Ctrl - Wheelie Z - Bike Trick #1 X - Bike Trick #2 C - Bike Trick #3 🎮 CONSOLE CONTROLS 🎮 Y/TRIANGLE - Shift Up X/SQUARE- Shift Down DPAD Buttons - Tricks B/CIRCLE- Wheelie RB/R1- Hard Brake / Park 📱MOBILE IS SUPPORTED📱 📣MEDIAS📣 Group - "Bikelife Community" 💢 CREDITS 💢 oniyahk - Owner & Scripter StadryxDev - Scripter & UI Designer Destructionater3 - Bike Modeler

Last updated by the developer 10 Aug 2026, 02:10 UTC.

48
playing (measured 10 Aug 2026, 14:07 UTC)
58,761,536
lifetime visits
90%
liked (72,786 👍 / 8,166 👎)
489,526
favourites (8.3 per 1k visits)
21 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0744first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🏷️ /TRACK
899 R$
Limited Car #1
899 R$
🏷️ /HELLCAT
899 R$
Premium Playtime Rewards
399 R$
Starter Pack
349 R$
🏷️ 2X LEVEL
199 R$
🏷️ 2X PAYCHECK
199 R$
/GOPRO
99 R$
/GOGGLES
99 R$
/MASK
99 R$
/HELMET
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day One · welcome5,870 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0590no change
23 Aug 2026, 14:0190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.