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[⚓️] Sail and Sink Simulator!

[⚓️] Sail and Sink Simulator!

A Roblox experience owned by PokeCrafterC.

SimulatorENphysics simulationship destructionocean exploration

Sail and Sink Simulator! is a simulator experience created on 2024-01-27. It currently has 3,699 players, 82,576,194 lifetime visits, a 96% like percentage, and 204,031 favorites.

Description (written by the developer; not a statement by this register)

Sail and Sink Simulator! [ᴏʀɪɢɪɴᴀʟ] Explore the ocean and experience realistic sinking physics in an open-world destruction sandbox! Dynamic sinking: ships sink depending on where they are hit, lights can flicker, boilers may explode, fires can spread, and wrecks slowly corrode underwater. 🌊 Travel through islands, icy regions, rocky waters, and areas filled with sea mines. Discover hidden wrecks, complete quests, level up, and unlock detailed ships! [ᴛɪᴘ] Create a private server for best performance 📈 HISTORICAL CONTENT NOTE Sail and Sink Simulator is a fictional, player-directed maritime sandbox. It does not recreate any specific real-world disaster, voyage, victims, or casualties. Its ships combine original vessels with stylized historic designs, while sinking scenarios result from dynamic gameplay and fictional hazards. No affiliation with any real-world entity or rights holder is claimed. Tags: sinking ship destruction realistic sinking ocean exploration

Last updated by the developer 25 Aug 2026, 20:06 UTC.

2,948
playing (measured 26 Aug 2026, 10:50 UTC)
85,193,992
lifetime visits
96%
liked (179,919 👍 / 6,700 👎)
211,124
favourites (2.5 per 1k visits)
27 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,4263,9712,698.52,94810 August 202626 August 2026
112 measurements spanning 16 days, net -82. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,044–4,353 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 112
Measured (UTC)PlayersChange
26 Aug 2026, 10:502,948+182
26 Aug 2026, 09:502,766+261
26 Aug 2026, 08:502,505+371
26 Aug 2026, 07:502,134+301
26 Aug 2026, 06:501,833+255
26 Aug 2026, 05:501,578+52
26 Aug 2026, 04:501,526+100
26 Aug 2026, 03:501,426-112
26 Aug 2026, 02:501,538-278
26 Aug 2026, 01:501,816-23
26 Aug 2026, 00:501,839-10
25 Aug 2026, 23:501,849-101
25 Aug 2026, 22:501,950-6
25 Aug 2026, 21:501,956-151
25 Aug 2026, 20:502,107-254
25 Aug 2026, 19:502,361-286
25 Aug 2026, 18:502,647-129
25 Aug 2026, 17:502,776-143
25 Aug 2026, 16:502,919-36
25 Aug 2026, 15:502,955first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grand Cruise Liner
499 R$
Large Container Vessel
499 R$
RMS Titania
399 R$
SS Fitzwilliam [early]
399 R$
HMHS Britannia
399 R$
RV Nordstern [early]
349 R$
SS Nomadia [early]
299 R$
RMS Carvania [early]
199 R$
Oil Tanker
199 R$
SS Princess Elise [early]
149 R$
Container Ship
120 R$
Crane Ship [early]
80 R$
Captain
80 R$
Wooden Ship [early]
59 R$
Cruise Ship
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Industrial Island · other9,311,925 · 37.6% win
Iceberg right ahead! · other2,938,630 · 10.1% win
Pirates' Shore · progression2,493,841 · 9.7% win
Sunny Isle · other1,445,038 · 4.4% win
Deserted Island · other1,124,923 · 7.2% win
Great Ice Wall · progression995,309 · 6.3% win
Sea Mine Strike! · other821,715 · 1.9% win
Campfire · other696,385 · 2.6% win
Deep Ocean Explorer · other403,011 · 1.3% win
Crane Wreck · other334,437 · 1.7% win
Wooden Ship · other248,690 · 1.0% win
Crane Ship Wreck · other245,984 · 1.1% win
Compass at the beach · collection233,683 · 1.2% win
Firelight Bay · other171,696 · 4.5% win
Wreck of SS Fitzwilliam · other92,919 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202626 August 2026
112 measurements spanning 5 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 112
Measured (UTC)% likedChange
26 Aug 2026, 10:5096no change
26 Aug 2026, 09:5096no change
26 Aug 2026, 08:5096no change
26 Aug 2026, 07:5096no change
26 Aug 2026, 06:5096no change
26 Aug 2026, 05:5096no change
26 Aug 2026, 04:5096no change
26 Aug 2026, 03:5096no change
26 Aug 2026, 02:5096no change
26 Aug 2026, 01:5096no change
26 Aug 2026, 00:5096no change
25 Aug 2026, 23:5096no change
25 Aug 2026, 22:5096no change
25 Aug 2026, 21:5096no change
25 Aug 2026, 20:5096no change
25 Aug 2026, 19:5096no change
25 Aug 2026, 18:5096no change
25 Aug 2026, 17:5096no change
25 Aug 2026, 16:5096no change
25 Aug 2026, 15:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.