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[⚓️] Sail and Sink Simulator!

[⚓️] Sail and Sink Simulator!

A Roblox experience owned by PokeCrafterC.

SimulatorENphysics simulationship destructionocean exploration

Sail and Sink Simulator is a simulator from 2024 centred on exploring an open ocean while ships sink with realistic physics. It records 94,341,152 lifetime visits and 232,813 favorites. 97 percent of ratings are likes, and 1,903 players are online.

Description (written by the developer; not a statement by this register)

Sail and Sink Simulator! [ᴏʀɪɢɪɴᴀʟ] Explore the ocean and experience realistic sinking physics in an open-world destruction sandbox! Dynamic sinking: ships sink depending on where they are hit, lights can flicker, boilers may explode, fires can spread, and wrecks slowly corrode underwater. 🌊 Travel through islands, icy regions, rocky waters, and areas filled with sea mines. Discover hidden wrecks, complete quests, level up, and unlock detailed ships! [ᴛɪᴘ] Create a private server for best performance 📈 HISTORICAL CONTENT NOTE Sail and Sink Simulator is a fictional, player-directed maritime sandbox. It does not recreate any specific real-world disaster, voyage, victims, or casualties. Its ships combine original vessels with stylized historic designs, while sinking scenarios result from dynamic gameplay and fictional hazards. No affiliation with any real-world entity or rights holder is claimed. Tags: sinking ship destruction realistic sinking ocean exploration

Last updated by the developer 26 Oct 2026, 15:22 UTC.

1,149
playing (measured 26 Oct 2026, 19:50 UTC)
96,561,914
lifetime visits
97%
liked (207,941 👍 / 7,348 👎)
241,838
favourites (2.5 per 1k visits)
27 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6252,6361,630.51,1496 October 202626 October 2026
500 measurements spanning 21 days, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 323–2,938 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 19:501,149-114
26 Oct 2026, 18:501,263-152
26 Oct 2026, 17:501,415-26
26 Oct 2026, 16:501,441+9
26 Oct 2026, 15:501,432-5
26 Oct 2026, 14:501,437-138
26 Oct 2026, 13:501,575-5
26 Oct 2026, 12:501,580+127
26 Oct 2026, 11:501,453+105
26 Oct 2026, 10:501,348+40
26 Oct 2026, 09:501,308+134
26 Oct 2026, 08:501,174+105
26 Oct 2026, 07:501,069+186
26 Oct 2026, 06:50883+63
26 Oct 2026, 05:50820+98
26 Oct 2026, 04:50722+20
26 Oct 2026, 03:50702-57
26 Oct 2026, 02:50759-42
26 Oct 2026, 01:50801-143
26 Oct 2026, 00:50944first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Container Vessel
499 R$
Grand Cruise Liner
499 R$
HMHS Britannia
399 R$
RMS Titania
399 R$
SS Fitzwilliam [early]
399 R$
RV Nordstern [early]
349 R$
SS Nomadia [early]
299 R$
RMS Carvania [early]
199 R$
Oil Tanker
199 R$
SS Princess Elise [early]
149 R$
Container Ship
120 R$
Crane Ship [early]
80 R$
Captain
80 R$
MV Cruise Ship
79 R$
Wooden Ship [early]
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Industrial Island · other9,868,744 · 31.0% win
Iceberg right ahead! · other3,211,002 · 10.2% win
Pirates' Shore · progression2,759,100 · 10.0% win
Sunny Isle · other1,559,296 · 3.7% win
Deserted Island · other1,317,466 · 6.9% win
Great Ice Wall · progression1,157,419 · 5.9% win
Sea Mine Strike! · other882,529 · 2.9% win
Campfire · other823,091 · 7.3% win
Deep Ocean Explorer · other432,305 · 0.80% win
Firelight Bay · other392,559 · 13.5% win
Crane Wreck · other375,931 · 1.3% win
Crane Ship Wreck · other275,060 · 0.90% win
Wooden Ship · other271,907 · 0.70% win
Compass at the beach · collection265,142 · 1.2% win
Wreck of SS Fitzwilliam · other112,285 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

969796.521 August 202626 October 2026
1570 measurements spanning 66 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1570
Measured (UTC)% likedChange
26 Oct 2026, 19:5097no change
26 Oct 2026, 18:5097no change
26 Oct 2026, 17:5097no change
26 Oct 2026, 16:5097no change
26 Oct 2026, 15:5097no change
26 Oct 2026, 14:5097no change
26 Oct 2026, 13:5097no change
26 Oct 2026, 12:5097no change
26 Oct 2026, 11:5097no change
26 Oct 2026, 10:5097no change
26 Oct 2026, 09:5097no change
26 Oct 2026, 08:5097no change
26 Oct 2026, 07:5097no change
26 Oct 2026, 06:5097no change
26 Oct 2026, 05:5097no change
26 Oct 2026, 04:5097no change
26 Oct 2026, 03:5097no change
26 Oct 2026, 02:5097no change
26 Oct 2026, 01:5097no change
26 Oct 2026, 00:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.