[⚓️] Sail and Sink Simulator!
A Roblox experience owned by PokeCrafterC.
SimulatorENphysics simulationship destructionocean exploration
Sail and Sink Simulator is a simulator from 2024 centred on exploring an open ocean while ships sink with realistic physics. It records 94,341,152 lifetime visits and 232,813 favorites. 97 percent of ratings are likes, and 1,903 players are online.
Description (written by the developer; not a statement by this register)
Sail and Sink Simulator! [ᴏʀɪɢɪɴᴀʟ] Explore the ocean and experience realistic sinking physics in an open-world destruction sandbox! Dynamic sinking: ships sink depending on where they are hit, lights can flicker, boilers may explode, fires can spread, and wrecks slowly corrode underwater. 🌊 Travel through islands, icy regions, rocky waters, and areas filled with sea mines. Discover hidden wrecks, complete quests, level up, and unlock detailed ships! [ᴛɪᴘ] Create a private server for best performance 📈 HISTORICAL CONTENT NOTE Sail and Sink Simulator is a fictional, player-directed maritime sandbox. It does not recreate any specific real-world disaster, voyage, victims, or casualties. Its ships combine original vessels with stylized historic designs, while sinking scenarios result from dynamic gameplay and fictional hazards. No affiliation with any real-world entity or rights holder is claimed. Tags: sinking ship destruction realistic sinking ocean exploration
Last updated by the developer 26 Oct 2026, 15:22 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Oct 2026, 19:50 | 1,149 | -114 |
| 26 Oct 2026, 18:50 | 1,263 | -152 |
| 26 Oct 2026, 17:50 | 1,415 | -26 |
| 26 Oct 2026, 16:50 | 1,441 | +9 |
| 26 Oct 2026, 15:50 | 1,432 | -5 |
| 26 Oct 2026, 14:50 | 1,437 | -138 |
| 26 Oct 2026, 13:50 | 1,575 | -5 |
| 26 Oct 2026, 12:50 | 1,580 | +127 |
| 26 Oct 2026, 11:50 | 1,453 | +105 |
| 26 Oct 2026, 10:50 | 1,348 | +40 |
| 26 Oct 2026, 09:50 | 1,308 | +134 |
| 26 Oct 2026, 08:50 | 1,174 | +105 |
| 26 Oct 2026, 07:50 | 1,069 | +186 |
| 26 Oct 2026, 06:50 | 883 | +63 |
| 26 Oct 2026, 05:50 | 820 | +98 |
| 26 Oct 2026, 04:50 | 722 | +20 |
| 26 Oct 2026, 03:50 | 702 | -57 |
| 26 Oct 2026, 02:50 | 759 | -42 |
| 26 Oct 2026, 01:50 | 801 | -143 |
| 26 Oct 2026, 00:50 | 944 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Oct 2026, 19:50 | 97 | no change |
| 26 Oct 2026, 18:50 | 97 | no change |
| 26 Oct 2026, 17:50 | 97 | no change |
| 26 Oct 2026, 16:50 | 97 | no change |
| 26 Oct 2026, 15:50 | 97 | no change |
| 26 Oct 2026, 14:50 | 97 | no change |
| 26 Oct 2026, 13:50 | 97 | no change |
| 26 Oct 2026, 12:50 | 97 | no change |
| 26 Oct 2026, 11:50 | 97 | no change |
| 26 Oct 2026, 10:50 | 97 | no change |
| 26 Oct 2026, 09:50 | 97 | no change |
| 26 Oct 2026, 08:50 | 97 | no change |
| 26 Oct 2026, 07:50 | 97 | no change |
| 26 Oct 2026, 06:50 | 97 | no change |
| 26 Oct 2026, 05:50 | 97 | no change |
| 26 Oct 2026, 04:50 | 97 | no change |
| 26 Oct 2026, 03:50 | 97 | no change |
| 26 Oct 2026, 02:50 | 97 | no change |
| 26 Oct 2026, 01:50 | 97 | no change |
| 26 Oct 2026, 00:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.