Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(🎉PRE-RELEASE 10) Crackers Wither Storm [V4 BETA]

(🎉PRE-RELEASE 10) Crackers Wither Storm [V4 BETA]

A Roblox experience owned by CWS Team.

AdventureENMinecraft ModBoss FightAction

Crackers Wither Storm [V4 BETA] is an adventure experience created on January 31, 2024. The game records 5,871,520 lifetime visits and 16,382 favorites. Currently, 23 users play the experience. The title holds a 66% like percentage. It supports desktop, mobile, tablet, VR, and console devices. The project serves as an unofficial recreation of a nonamecrackers2 mod.

Description (written by the developer; not a statement by this register)

Version: Pre-Release 10 A game inspired by nonamecrackers2 mod. (Unofficial Recreation) 📡CREDITS: ⚖️Fearfuly - Founder & Owner 🔧TheHolyPeanut - Co Owner and Dev 🔧xMarineDogox - Dev 🔧tinnpots - Dev 📞EXTRAS: 📟The Decayed Reality Team - Permitted us to use their assets and features! 📟NoNameCrackers2 - Original owner of the Cracker's Wither Storm mod! 📟MarMar - Symbiont Boss Theme maker! 📟Nazaru - Original CWSM Textures 📻SUPPORTED DEVICES: 💻Desktop/PC 📱Mobile 📟Tablet 📸Virtual Reality 🎮Console ⛓DISCLAIMER: Any assets used or created by CWS Team/CWSM Etc are not to be used without prior permission from either: The Owner of CWSM, CWSMBP, CWS Team, or Decayed Reality, each separate owner will be contacted and be informed about improper use of their work. Please avoid using exploits to either: Cheat or steal. We will have you reported and held accountable for any damage done. We will and have sent DMCA takedowns to games. Thank you!

Last updated by the developer 9 Aug 2026, 04:40 UTC.

23
playing (measured 10 Aug 2026, 19:02 UTC)
5,871,520
lifetime visits
66%
liked (4,269 👍 / 2,156 👎)
16,479
favourites (2.8 per 1k visits)
31 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Order of The Stone
449 R$
Command Block Axe
349 R$
HD Commands - VIP
200 R$
Elytra
175 R$
Golden Apple Stew
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the ring... · welcome773,637 · 69.1% win
Its Not Over. · progression351,276 · 22.9% win
Eat This! · other334,859 · 21.9% win
Is It Over? · progression327,216 · 23.2% win
Can't Catch Me! · other219,448 · 17.5% win
Can't See? · other198,012 · 23.2% win
We Shall be Picked up together! · social132,706 · 8.3% win
The Special One · other62,281 · 5.8% win
Now you definitely cant see. · secret52,520 · 8.3% win
you met peanut · other8,828 · 0.00% win
You met WsGamer138! · social7,079 · 0.00% win
You met xMarineDogox · social4,444 · 0.00% win
Those Who Know: 💀 · other2,096 · 0.20% win
you met the owner · social1,461 · 0.00% win
you met tinnpots · other1,418 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:2166no change
14 Aug 2026, 00:2066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.