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Which friend do you save?

Which friend do you save?

A Roblox experience owned by Minimalist colors.

HorrorENhorrordecision-makingsocial deduction

Which friend do you save? is a horror experience created on 2024-01-31. It has accumulated 51,421,434 lifetime visits and 134,577 favorites. Currently, 82 users are playing. The game holds a 75% like percentage. It focuses on decision-making mechanics involving friend lists and singleplayer horror elements.

Description (written by the developer; not a statement by this register)

Make tough decisions to save your friends; you may have to sacrifice others to ensure the survival of the rest. Observe the choices your friends make, and see if they saved you or decided to leave you behind. Tags: Friends list, friend checker, friends, singleplayer, horror, friend, friend.

Last updated by the developer 22 Jul 2026, 05:26 UTC.

82
playing (measured 10 Aug 2026, 15:53 UTC)
51,421,434
lifetime visits
75%
liked (21,317 👍 / 6,926 👎)
135,091
favourites (2.6 per 1k visits)
31 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:53117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Screen skull
49 R$
Skeleton
40 R$
RGB Panel!
40 R$
Bloxy cola dispenser
30 R$
Animal photo screen
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome25,627,294 · 100.0% win
Save someone · other22,684,286 · 100.0% win
Test finished · other14,521,077 · 87.4% win
Meet the creator · welcome947 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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